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This is a raw five-man crew of an M-4 Sherman tank (p.W102) after D-Day. With minor alterations they can be changed to other countries (and possibly to some third world countries since WWII).

The Armored Crewman template (p.W73) doesn't mention the position many armies listed as "co-driver" or "bow gunner". This crewman fired the bow machinegun and often operated the radio. He would also fill in for the driver as required. Some light tanks lacked this position, while other tanks had only a two-man turret (with the commander either acting as loader or serving as loader).

The Panzer IV (p.W103) and Tiger (p.W104) could use this crew with only modifications for nationality. The T-34 (p.W105) would be a bit more of a problem, as the commander doubled as gunner (it is suggested that the gunner character is dropped and the commander used for both roles, without any increase in skill levels).

Small arms on the Sherman include two M-3 "grease guns" with six magazines and 12 hand grenades. A M-2 tripod was also provided to allow the crew to dismount the coaxial .30-cal Browning MG. Some individual crewmen might also carry a pistol, normally a Colt M-1911A1.


Joe the Tank Commander
Setting
: WWII

ST 11 [10]; DX 10 [0]; IQ 11 [10]; HT 11 [10]

Advantages: Fit [5]; Military Rank 2 [10]

Disadvantages: Addiction (Tobacco) [-5]; Bloodlust [-10]; Code of Honor (Enlisted man) [-10]; Compulsive Gambling [-5]; Extremely Hazardous Duty [-20]

Skills: Administration-10 [1]; Armoury (Vehicular)-10 [1]; Brawling-10 [1]; Camouflage-11 [1]; Climbing-9 [1]; Demolition-9 [1/2]; Driving (Tracked)-10 [2]; Electronics Operation (Communication)-10 [1]; Engineer (Combat)-9 [1]; First Aid-11 [1]; Gambling-10 [1]; Gunner (Machinegun)-10 [1]; Gunner (Cannon)-11 [2]; Guns (Light Auto)-10 [1/2]; Guns (Rifle)-10 [1/2]; Hiking-9 [1/2]; Jumping-9 [1/2]; Knife-10 [1]; Leadership-10 [1]; Mechanic (Gasoline Engine)-10 [1]; Orienteering-10 [1]; Savoir-Faire (Military)-10 [1/2]; Scrounging-11 [1]; Soldier-10 [1]; Spear-8 [1/2]; Stealth-9 [1]; Survival (Woodlands)-10 [1]; Swimming-10 [1]; Tactics (Armor)-10 [2]; Throwing-8 [1]; Traps-10 [1]
 

Joe the Tank Gunner
Setting
: WWII

ST 11 [10]; DX 11 [10]; IQ 10 [0]; HT 11 [10]

Advantages: Fit [5]; Military Rank 1 [5]; Less Sleep 1 [3]

Disadvantages: Compulsive Behavior (Binge Drinking) [-10]; Extremely Hazardous Duty [-20]; Lecherousness [-15]; Sense of Duty (Crew) [-5]

Skills: Administration-9 [1]; Armoury (Vehicular)-10 [2]; Brawling-11 [1]; Camouflage-10 [1]; Climbing-10 [1]; Demolition-9 [1]; Driving (Tracked)-11 [2]; Electronics Operation (Communication)-9 [1]; Engineer (Combat)-8 [1]; First Aid-10 [1]; Gunner (Machinegun)-11 [1]; Gunner (Cannon)-12 [2]; Guns (Light Auto)-11 [1/2]; Guns (Rifle)-12 [1]; Hiking-9 [1/2]; Jumping-10 [1/2]; Knife-11 [1]; Leadership-9 [1]; Mechanic (Gasoline Engine)-9 [1]; Musical Instrument (Harmonica)-8 [1]; Orienteering-9 [1]; Scrounging-10 [1]; Soldier-9 [1]; Spear-9 [1/2]; Sport (Baseball)-10 [1]; Stealth-10 [1]; Survival (Woodlands)-9 [1]; Swimming-11 [1]; Tactics (Armor)-8 [1]; Throwing-9 [1]; Traps-9 [1]


Joe the Tank Driver
Setting
: WWII

ST 11 [10]; DX 11 [10]; IQ 10 [0]; HT 11 [10]

Advantages: Charisma +1 [5]; Fit [5]; Strong Will +1 [4]

Disadvantages: Bad Sight (Farsighted) [-10]; Extremely Hazardous Duty [-20]; Fanaticism (Patriotism) [-15]; Skinny [-5]

Skills: Armoury (Vehicular)-9 [1]; Brawling-11 [1]; Camouflage-10 [1]; Climbing-10 [1]; Demolition-8 [1/2]; Driving (Tracked)-12 [4]; Electronics Operation (Communication)-9 [1]; Engineer (Combat)-8 [1]; First Aid-10 [1]; Gunner (Machinegun)-11 [1]; Gunner (Cannon)-11 [1]; Guns (Light Auto)-11 [1/2]; Guns (Rifle)-11 [1/2]; Hiking-9 [1/2]; Jumping-10 [1/2]; Knife-11 [1]; Mechanic (Gasoline Engine)-10 [2]; Orienteering-10 [2]; Running-9 [1]; Scrounging-10 [1]; Singing-11 [1]; Soldier-9 [1]; Spear-9 [1/2]; Sport (Football)-10 [1]; Stealth-10 [1]; Survival (Woodlands)-9 [1]; Swimming-11 [1]; Throwing-9 [1]; Traps-9 [1]


Joe the Tank Co-Driver
Setting
: WWII

ST 11 [10]; DX 11 [10]; IQ 10 [0]; HT 11 [10]

Advantages: Absolute Timing [5]; Fit [5]; Hard to Kill 1 [5]

Disadvantages: Extremely Hazardous Duty [-20]; Impulsiveness [-10]; Intolerance (Women) [-5]; Sense of Duty (Army) [-10]; Stubbornness [-5]

Skills: Armoury (Vehicular)-9 [1]; Brawling-11 [1]; Camouflage-10 [1]; Climbing-10 [1]; Demolition-8 [1/2]; Driving (Heavy Wheeled)-11 [2]; Driving (Tracked)-11 [2]; Electronics Operation (Communication)-10 [2]; Engineer (Combat)-8 [1]; First Aid-10 [1]; Games (Checkers)-10 [1]; Gunner (Machinegun)-12 [2]; Gunner (Cannon)-11 [1]; Guns (Light Auto)-11 [1/2]; Guns (Rifle)-11 [1/2]; Hiking-9 [1/2]; Jumping-10 [1/2]; Knife-11 [1]; Mechanic (Gasoline Engine)-10 [2]; Orienteering-9 [1]; Scrounging-10 [1]; Soldier-9 [1]; Spear-9 [1/2]; Stealth-10 [1]; Survival (Woodlands)-9 [1]; Swimming-11 [1]; Throwing-9 [1]; Traps-9 [1]


Joe the Tank Loader
Setting
: WWII

ST 11 [10]; DX 11 [10]; IQ 11 [10]; HT 11 [10]

Advantages: Acute Hearing +3 [6]; Fit [5]

Disadvantages: Bad Temper [-10]; Edgy [-5]; Extremely Hazardous Duty [-20]; Greed [-15]

Skills: Armoury (Vehicular)-10 [1]; Boxing-10 [1]; Brawling-11 [1]; Camouflage-11 [1]; Climbing-10 [1]; Demolition-9 [1/2]; Driving (Tracked)-10 [1]; Electronics Operation (Communication)-10 [1]; Engineer (Combat)-9 [1]; First Aid-11 [1]; Gunner (Machinegun)-11 [1]; Gunner (Cannon)-11 [1]; Guns (Light Auto)-11 [1/2]; Guns (Rifle)-11 [1/2]; Hiking-9 [1/2]; Jumping-10 [1/2]; Knife-11 [1]; Mechanic (Gasoline Engine)-10 [1]; Orienteering-10 [1]; Scrounging-11 [1]; Soldier-10 [1]; Spear-9 [1/2]; Stealth-10 [1]; Survival (Woodlands)-10 [1]; Swimming-11 [1]; Throwing-9 [1]; Traps-10 [1]