All characters copyright 2010 by Brandon Cope

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Here are five modern horror-related NPCs.

Jane the Medium
Setting: Modern

ST
: 10 [0]; DX: 10 [0]; IQ: 12 [20]; HT: 10 [0]

Advantages: Medium [10]; Reputation +2 (with occultists) [5]; Sensitive [5]

Disadvantages: Phobia (Sharp things) [-10]; Reputation -1 (with general public) [-5]; Skinny [-5]; Unfit [-5]; Voices [-5]

Skills: Computer Operation-12 [1]; Detect Lies-10 [1]; Occultism-12 [2]; Karate Art-8 [1]; Psychology (Undead)-11 [2]; Public Speaking-11 [1]; Research-11 [1]; Spirit Lore-13 [4]; Theology (Eschatology)-11 [2]

Languages: English-12 [0]

Notes: This NPC is a self-professed "animus venator". For a slightly lower-tech character, replace Computer Operation with Typing. Aside from her obvious uses as an NPC, she be be used as a hook to get the party involved in an adventure.


Joe the Grave Digger
Setting: Modern

ST
: 13 [30]; DX: 11 [10]; IQ: 9 [-10]; HT: 10 [0]

Advantages: Night Vision [10]; Resistant to Disease [5]
 
Disadvantages: Albinism [-10]; Gigantism [-10]; Phobia (Crowds) [-15]; Semi-Literate [-5]

Skills: Area Knowledge (Graveyard)-10 [2]; Brawling-11 [1]; Carpentry-9 [1]; Intimidation-10 [4]; Lifting-12 [2]; Mortician-8 [1]; Scrounging-9 [1]; Singing-11 [2]; Stealth-12 [4]; Two-Handed Axe/Mace-10 [1]

Languages: English-9 [0]; Spanish-8 [1]

Notes: This rather imposing and freakish NPC is neither evil nor especially violent. While he can certainly provide a fright for a party early in an adventure, he could prove to be a valuable ally later. His Area Knowledge skill assumes he works in an old and/or large graveyard.

Jane the Mortician
Setting: Modern

ST
: 10 [0]; DX: 10 [0]; IQ: 12 [20]; HT: 10 [0]

Advantages: Fashion Sense [5]

Disadvantages: Compulsive Carousing [-5]; Stubbornness [-5]; Unattractive [-5]; Workaholic [-5]

Skills: Administration-12 [2]; Bicycling-10 [1]; Carousing-12 [6]; Diplomacy-12 [4]; First Aid-12 [1]; Flower Arranging-12 [1]; Hiking-9 [1]; Make-Up-12 [1]; Mortician-12 [2]; Naturalist-10 [1]

Languages: English-12 [0]

Notes: This outdoorsy NPC originally wanted to be a party planner but veered off on a slightly different path ...


Joe the Pathologist
Setting: Modern

ST: 10 [0]; DX: 10 [0]; IQ: 13 [30]; HT: 10 [0]

Advantages: Comfortable Wealth [10]
 
Disadvantages: Bad Sight (Near-sighted) [-10]; Curious [-5]; Lame (Crippled leg) [-15]; Odious Personal Habit (Morbid humor) [-10]

Skills: Chemistry-12 [2]; Diagnosis-12 [2]; Driving (Automobile)-9 [1]; Forensics-12 [2]; Games (Poker)-12 [1]; Pathology-12 [4]; Physician-12 [2]; Physiology-12 [4]; Poisons-12 [2]; Surgery-12 [4]

Languages: English-13 [0]; German-12 [1]

Notes:  This NPC can represent an assistant coroner in a large city or the only coroner in a small town.

Joe the Ghost
Setting: Modern

ST: 10 [0]; DX: 10 [0]; IQ: 11 [10]; HT: 10 [0]

Advantages: Spirit Form (Limitations: Limited Manifestation (Sounds and Visual Effects only, -10%); Missing Powers (no spirit travel; cannot tap fatigue from places or people, cannot use possession or probability alteration: -60%); -70% total) [30]

Disadvantages: Cowardice [-10]; Impulsiveness [-10]

Skills: Administration-10 [1]; Accounting-9 [1]; Economics-9 [1]; Merchant-10 [1]; Sport (Pool)-9 [1]

Languages: English-10 [0]

Notes:  This recently deceased NPC was a college student until he ran afoul of a sorority that is actualy a coven.