All characters copyright 2009 by Brandon Cope

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Here are four Russian opolchenie, civilian workers with minimal military training who took up arms in defense of Mother Russia in 1941 due to a shortage of trained soldiers. They were primarily used to man static defenses and often did more to build them than fight from them. Once these characters are replaced by regular troops and go back their regular jobs, their Duty will be reduced or eliminated, increasing their point total. See p.W:RT51 for more info and a template. While the write-ups assume the NPCs are based around Stalingrad -- the GM should feel free to change this, requiring only minimal changes (Moscow is another good choice).

Gear is up to the GM, but as noted on p.W63, Wealth level should be a guide to the quality and quantity of equipment. A suggestion is a greatcoat, Mosin-Nagant M1891/30 with 30-60 rounds, a large knife or bayonet, perhaps a helmet and maybe one F-1 hand grenade. Most other standard gear would be missing, in poor repair, or scrounged civilian items.

Joe the Farmhand
Setting: WWII

ST: 11 [10]; DX: 11 [10]; IQ: 10 [0]; HT: 10 [0]

Advantages: Strong Will +2 [8]

Disadvantages: Duty [-15]; Poverty (Struggling) [-5]; Loner [-5]; Semi-Literacy [-5]; Voices [-5]

Skills: Agronomy-12 [6]; Animal Handling (Horses)-13/7 [1]; Area Knowledge (Western Russia)-12 [4]; Carpentry-12 [4];
Driving (Heavy Wheeled)-10 [2]; First Aid-10 [1]; Guns (Rifle)-12* [1]; Knife-11 [1]; Riding (Horse)-9 [1]; Scrounging-11 [2]; Survival (Arctic)-9 [1]; Survival (Woodlands)-10 [2]; Teamster-10 [2]; Veterinary (Horses)-13/7 [1]

Languages: Russian-10 [0]; Uzbek-9 [1]; Moldavian-8 [1/2]; Estonian-8 [1/2]

Notes: This NPC is a multi-skilled rural handyman who has worked in serveral spots around the Soviet Union over the past decade.


Jane the Mechanic
Setting: WWII

ST: 10 [0]; DX: 11 [10]; IQ: 11 [10]; HT: 10 [0]

Advantages: Disease Resistant [5]; Hard to Kill +3 [15]

Disadvantages: Duty [-15]; Overweight [-5]; Laziness [-10]; Poverty (Struggling) [-5]

Skills: Area Knowledge (Stalingrad)-12 [2]; Axe/Mace-11 [1]; Driving (Automobile)-9 [1]; First Aid-10 [1/2]; Guns (Rifle)-12* [1/2]; Mechanic (Automobile)-13 [6]; Mechanic (Gasoline engine)-13 [6]; Scrounging-12 [2]; Survival (Arctic)-10 [1]

Languages: Russian-10 [0]

Notes: This NPC is an automotive mechanic.


Joe the Welder
Setting: WWII

ST: 11 [10]; DX: 11 [10]; IQ: 10 [0]; HT: 11 [10]

Advantages: Alcohol Tolerance [5]; High Pain Threshold [10]

Disadvantages: Compuslive Behavior (Binge Drinking) [-10]; Duty [-15]; Lame (Crippled leg) [-15]; Poverty (Struggling) [-5]

Skills: Area Knowledge (Stalingrad)-11 [2]; Carousing-11 [2]; First Aid-10 [1]; Guns (Rifle)-11* [1/2]; Knife-10 [1/2]; Metallurgy-12 [6]; Poetry-8 [1]; Professional Skill: Welder-12 [6]; Scrounging-12 [4]; Streetwise-9 [1]; Survival (Arctic)-9 [1]

Languages: Russian-10 [0]

Notes: This NPC is a hard-drinking metal worker.


Joe the Teacher
Setting: WWII

ST: 10 [0]; DX: 11 [10]; IQ: 13 [30]; HT: 9 [-10]

Advantages: Absolute Direction [5]; Danger Sense [15]; Single-Minded [5]

Disadvantages: Bully [-10]; Duty [-15]; Fanaticism (Communism) [-15]; Poverty (Struggling) [-5]

Skills: Administration-12 [1]; Area Knowledge (Stalingrad)-12 [1/2]; First Aid-12 [1/2]; Guns (Rifle)-13* [1]; Knife-11 [1]; Leadership-12 [1]; Mathematics-13 [4]; Scrounging-12 [1/2]; Soldier-12 [1]; Survival (Arctic)-12 [1]; Tactics (Infantry)-11 [1]; Teaching-13 [2]

Languages: Russian-13 [0]; German-11 [1/2]

Notes: A math teacher who was a soldier in the Great War and Civil War, this NPC will tend to try to take charge of any worker-soldiers who he can make listen to him. However, his actual combat experience was quite limited and two decades ago ...