All characters copyright 2008 by Brandon Cope

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This is s semi-random selction of fantasy characters.

Joe the Swordsman
Setting: Fantasy

ST: 10 [0]; DX: 13 [30]; IQ: 9 [-10]; HT: 11 [10]

Advantages: Alertness +1 [5]

Disadvantages: Code of Honor (Gentleman's) [-10]; Duty (Lord, 12 or less) [-10]; Glory Hound [-15]; Intolerance (Religious) [-5]

Skills: Area Knowledge (kingdom)-10 [2]; Armoury-9 [2]; Brawling-13 [1]; Broadword-15 [8]; Crossbow-13 [1]; Fast Draw (Broadsword)-14 [2]; Fast Draw (Knife)-13 [1]; First Aid-10 [2]; Heraldry-9 [2]; Knife-13 [1]; Knife Throwing-13 [1]; Riding (Horse)-14 [4]; Shield-14 [2]; Stealth-12 [1]

Gear: Broadsword (1d+1 cut, 1d-1 imp, parry 7), large knife (1d-2 imp/cut, parry 5),  crossbow (2d imp), heavy leather armor (PD/DR 2/2), small shield (PD 2, block 7)

Notes: This NPC is a moderately-trained swordsman in service to a minor lord. Move and Dodge are 5.


Joe the Honest Goblin Merchant
Setting: Fantasy (Yrth)

Costs marked with a "*" are part of or modified by the racial package

ST: 8 [0*]; DX: 11 [0*]; IQ: 12 [10*]; HT: 10 [0]

Advantages: Attractive [5]; Goblin [5]; Literacy [10]; Night Vision [*]

Disadvantages: Honesty [-10]; Impulsiveness [*]; Phobia (Magic) [-10]; Truthfulness [-5]

Skills: Accounting-11 [2]; Administration-12 [2]; Animal Handling (Donkeys)-15/10 [1]; Area Knowledge (Caithness)-14 [4]; Cyphering-12 [1]; Economics-10 [1]; Law (Trade)-15/9 [1]; Merchant-13 [4]; Savoir-Faire-13 [2]

Languages: Anglish-12 [0]; Goblin Trader's Tongue-12 [2]

Gear: Garish clothing, portable stall of dwarvish trade goods, cart, donkey

Notes: This NPC is a open market salesman, specializing in (minor) dwarven wares and operating in the northern half of Caithness. He generally spends only about a week or so in any town or village (sometimes less, if there doesn't appear to be interest for his goods). Aside from trying to sell his wares to PCs, he may also ask to travel along with them to the next town. Since Caithness is low-mana, magic was considered "known but uncommon" for his phobia


Jane the Goblin Pirate
Setting: Fantasy

Costs marked with a "*" are part of or modified by the racial package

ST: 9 [10*]; DX: 12 [10*]; IQ: 11 [0*]; HT: 10 [0]

Advantages: Goblin [5]; Disease-Resistant [5]; Night Vision [*]; Rapid Healing [5]

Disadvantages: Code of Honor (Pirate's) [-5]; Impulsiveness [*]; Odious Personal Habit (Sings constantly) [-5]; Reputation -2 (Pirate) [-10]; Social Stigma (Outlaw) [-10];  Struggling Wealth [-10]

Skills: Area Knowledge (Sea of Dread)-12 [2]; Brawling-12 [2]; Carousing-10 [2]; Carpentry-11 [1]; Climbing-12 [2]; First Aid-11 [1]; Gambling-10 [1]; Knife-12 [1]; Sailor-12 [4]; Seamanship-12 [4]; Shortsword-12 [2]; Singing-8 [0]; Stealth-12 [2]; Streetwise-11 [2]; Swimming-12 [2]; Throwing-11 [2]

Gear: Cheap shortsword (1d imp, 1d+1 cut, Parry 8), 2 large knives (1d-1 imp, 1d-1 cut, Parry 5), cheap jewelry, flashy (cheap) clothes

Notes: This NPC is a moderately well-rounded, professional sailor who has chosen to live on the wrong side of the law.