All characters copyright 2005 by Brandon Cope

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Here are a trio of "dirty" cops for the same era as the gang previously posted. However, an alternate is provided for each of the character's "worst" disadvantage, if more normal cops are desired.

All of them share the same gear: .38 revolver (Dam 2d-1, Acc 2, 1/2 Dam 120 yards, Rof 3~, Shots 6, Rcl -1), baton (damage varies), handcuffs, uniform



Joe the Veteran Cop
Setting: Cliffhangers

ST 10 [0]; DX 10 [0]; IQ 12 [20]; HT 10 [0]

Advantages: Legal Enforcement Powers [10]; Police Rank 1 [5]

Disadvantages: Duty (15 or less) [-15]; Jealousy [-10]; Sadism* [-15]

* Alternate: Glory Hound

Skills: Acting-12 [2]; Area Knowledge (Beat)-13 [2]; Area Knowledge (City)-13 [2]; Brawling-12 [4]; Diplomacy-11 [2]; Guns (Pistol)-13 [2]; Fast-Talk-12 [2]; First Aid-12 [1]; Intimidation-12 [2]; Knife-10 [1/2]; Law (Criminal law/procedure)-10/16 [2]; Law Enforcement-12 [2]; Short Sword-11 [4]; Streetwise-12 [2]

Notes: This cop serves as a "ringleader" for corrupt cops in the department/precinct. He does 1d cr with his baton. He carries a switchblade (small knife).



Joe the "Good" Cop
Setting: Cliffhangers

ST 10 [0]; DX 11 [10]; IQ 11 [10]; HT 10 [0]

Advantages: Legal Enforcement Powers [10]

Disadvantages: Duty (15 or less) [-15]; Greedy* [-15]

* Alternate: Code of Honor (Gentleman's) and Curious

Skills: Acting-12 [4]; Area Knowledge (Beat)-12 [2]; Area Knowledge (City)-11 [1]; Brawling-12 [2]; Diplomacy-10 [2]; Driving (Automobile)-10 [1]; Guns (Pistol)-12 [1]; Fast-Talk-11 [2]; First Aid-11 [1]; Intimidation-10 [1]; Law (Criminal law/procedure)-8/14 [1]; Law Enforcement-10 [1]; Short Sword-11 [2]; Streetwise-12 [4]

Notes: This cop is the "good cop" of a good cop/bad cop routine. He does 1d cr with his baton.



Joe the Burly Cop
Setting: Cliffhangers

ST: 13 [30]; DX: 11 [10]; IQ: 9 [-10]; HT: 11 [10]

Advantages: Legal Enforcement Powers [10]

Disadvantages: Bully* [-10]; Duty (15 or less) [-15]; Gigantism [-15]

* Alternate: Overconfidence

Skills: Brawling-13 [4]; Guns (Pistol)-10 [0.5); Intimidation-10 [4]; Law (Criminal law/procedure)-5/11 [0.5]; Law Enforcement-8 [1]; Running-9 [1]; Shortsword-12 [4]

Notes: This NPC represents a thug with a badge. Although his Intimidation skill is low, he should get bonuses for his size and badge. With a bare hand, he punches for 1d-1 cr and kicks with heavy boots for 1d+1 cr (both include +1 from Brawling). He does 2d-1 cr swinging the baton and 1d cr thrusting with it).