All characters copyright 2005 by Brandon Cope

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These characters were originally designed for a "contest" on the GURPS mailing list over a year ago. The idea was to create a gang with a budget of 100 points combined for all members. In the end, only a couple of gangs were posted but I continuted to work on one. This is the result.

Rather than use the format I have used so far for 25 point NPCs so far, I have decided to leave them in the format I was originally going to post them in. The gang was designed for campaigns in the 1920's and 1930's, although it could also into the 1950's.


Reginald "Noodles" Sparks

Despite not being an especially brave individual, Noodles has become the de facto leader of the gang. The only member of the gang to finish high school, Reginald (a name he hates) prefers to make plans for others to carry out.

Weapons: .25 ACP pocket pistol

ST 10 [0]; DX 10 [0]; IQ 13 [30]; HT 11 [10]

Advantages: Charisma +1 [5]; Alertness +1 [5]

Disadvantages: Cowardice [-10]; Gluttony [-5]; Unattractive [-5]; Enemies (Local Police, 6 or less) [-15]; Status -1 [-5]

Quirk: Has anyone other than his mother who calls him by his first name beaten up

Skills: Area Knowledge (City)-13 [1]; Driving (Automobile)-10 [2]; Guns (Pistol)-12 [1]; History-11 [1]; Intelligence Analysis-12 [1]; Intimidation-13 [2]; Law-11 [1]; Leadership-13 [2]; Literature-11 [1]; Merchant-12 [1]; Streetwise-13 [2]; Tactics-11 [1]



Pete "Clean Shave" Armstrong

Pete grew up in the poor part of the city, learning how to survive with his fists and a knife. He has some difficulty in reconciling belonging to a group but also being a loner; Noodles tries to help by giving him jobs where he can operate alone. However, as Pete isn't the sharpest knife in the drawer, sometimes he has to be bailed out by another gang member, usually Loud Bill.

Weapons: Large knife, trench knife (large knife with brass knuckles), six daggers (balanced for throwing)

ST 11 [10]; DX 13 [30]; IQ 9 [-10]; HT 11 [10]

Advantages: Alertness +1 [5]

Disadvantages: Loner [-5]; Skinny [-5]; Enemies (Local Police, 6 or less) [-15]; Status -1 [-5]; Weak Will -1 [-8]

Skills: Brawling-14 [2]; Driving (Automobile)-12 [1]; Fast-Draw (Knife)-13 [1]; Knife Throwing-15 [4]; Knife-15 [4]; Stealth-14 [4]; Streetwise-9 [2]



Dave "Peanuts" McAllister

McAllister is the cocky, roguish member of the gang and a self-proclaimed ladies' man. He is flashier than the others, especially when in a speak-easy, but has a rather high opinion of himself.

Weapons: .32 ACP pocket pistol, small knife

ST 10 [0]; DX 10 [0]; IQ 11 [10]; HT 11 [10]

Advantages: Attractive [5]

Disadvantages: Chummy [-5]; Overconfidence [-10]; Enemies (Local Police, 6 or less) [-15]; Status -1 [-5]

Quirks: Snacks on peanuts almost constantly [-1]

Skills: Area Knowledge (City)-12 [2]; Carousing-12 [4]; Climbing-10 [2]; Disguise-12 [4]; Fast-Talk-12 [2]; Gambling-11 [2]; Guns (Pistol)-11 [1]; Knife-10 [1]; Lockpicking-13 [6]; Sex Appeal-12 [4]; Singing-12 [2]; Stealth-11 [4]; Streetwise-11 [2]



William "Loud Bill" Boyne

Bill Boyne is quiet, pudgy man in his early 30's. He rarely involves himself in plans for jobs except where it directly involves him. Before joining the gang, he worked as a mechanic and before that served briefly in the army (an accident with a grenade damaged his hearing and lead to his discharge). When not pulling jobs with the gang, he works as a car mechanic.

Weapons: A pair of M-1911 Colt .45's, a sawed-off double-barrel 12-gauge

ST 11 [10]; DX 11 [10]; IQ 10 [0]; HT 11 [10]

Advantages: Ambidexterity [10]

Disadvantages: Fat [-10]; Hard of Hearing [-10]; Enemies (Local Police, 6 or less) [-15]; Status -1 [-5]

Skills: Armoury (Small Arms)-10 [2]; Demolition-10 [1]; Driving (Truck)-11 [2]; Guns (Pistol)-14 [4]; Guns (Rifle)-12 [1]; Guns (Shotgun)-13 [2]; Mechanic (Gasoline Engine)-12 [6]; Mechanic (Truck)-11 [4]; Scrounging-11 [2]; Tactics-8 [1]



Generic Gang Member [0 points]

ST 11 [10]; DX 10 [0]; IQ 9 [-10]; HT 10 [0]

Advantages: Toughness DR 1 [10] and Hard to Kill +2 [10], or Combat Reflexes [15] and Alertness +1 [5]

Disadvantages: Bad Temper or Bully or Laziness [all -10]; Enemies (Local Police, 6 or less) [-15]; Status -1 [-5]

Skills: Area Knowledge (City)-9 [1]; Brawling-12 [4]; Guns (Pistol)-10 [1]; Knife-10 [1]; Running-8 [1]; Streetwise-8 [1]