Killian the Mad, renegade wizard
Total Points: 300
Appearance: Late 40's, slightly balding, 5'6", 145 lbs, hazel
eyes and light brown hair
ST: 12 [20] Swing 1d+2; Thrust 1d-1
DX: 14 [45] Basic Speed 6.5, Move 6, Dodge
6
IQ: 15 [60]
HT: 12 [20]
Advantages: Literacy [10]; Magery 3 [35]; Unusual Background
(special magical training) [20]
Disadvantages: Bad Temper [-10]; Enemy (any local mage on 6-)
[-10]; Intolerance (most mages) [-5]; Manic-Depressive (controlled) [-10];
Reputation -4 (as insane wizard, on 10-) [-10]
Quirks: Dislikes using magic; Often talks to himself in different
languages
Skills: Alchemy-15 [4]; Area Knowledge-16 [2]; Body Sense-13
[2]; Crossbow-15 [2]; First Aid-15 [1]; History-14 [2]; Knife-14 [1]; Leadership-14
[1]; Literature-14 [2]; Polearms-15 [4]; Riding (Horse)-13 [1]; Research-16
[4]; Shortsword-13 [1]; Spear-13 [1]; Staff-12 [1]; Stealth-14 [2]; Tactics-15
[2]; Teaching-14 [1]; Thaumatology-16 [1]; Spell Jet (Air)-14 [1]; Throwing-14
[4]
Languages: Anglish (native)-15 [0]; Arabic-14 [2]; Latin-14 [2]
Grimore (all have one point invested except as noted)
Air Jet-16; Alarm-16; Apportation-18 [4]; Aura-17 [2]; Blink-20 [8];
Body of Air-16; Clumsiness-16; Colors-16; Complex Illusion-16; Control
Limb-16; Counterspell-17 [2]; Create Air-16; Curse Missile-16; Death Vision-16;
Deflect Missile-16; Detect Magic-16; Foolishness-16; Forgetfulness-16;
Garble-16; Grease-16; Haste-16; Heal Plant-16; Identify Plant-16; Identify
Spell-16; Ignite Fire-16; Illusion Disguise-16; Illusion Shell-16; Imitate
Voices-16; Itch-16; Lend Health-16; Lend Strength-16; Light-16; Lightning-18
[4]; Mage Sense-16; Magic Resistance-16; Missile Shield-16; Poltergeist-20
[8]; Preserve Food-16; Purify Air-16; Recover Strength-16; Retch-16; Scryguard-16;
Scrywall-18 [4]; Seek Plant-16; Sense Emotions-16; Sense Foes-16; Sense
Life-16; Shape Air-16; Shield-16; Simple Illusion-16; Sound-16; Spasm-16;
Strike Dumb-16; Summon Minor Demons-17 [2]; Teleport-18* [8]; Tell Time-16;
Test Food-16; Truthsayer-16; Voices-16; Walk on Air-16; Winged Knife-16;
Zombie-16
-- * M/VH spell
Equipment
Glaive; large knife; shortsword (enchanted with +1 Accuracy, +1 Puissance
and Quick-Draw); heavy leather armor (enchanted with +2 Fortify; +2 Deflect
and Lighten (50%), for PD 4/DR 4 total); crossbow with 20 bolts; three
four-point powerstones; one six-point powerstones
Biography:
Killian a living contradiction, a mage who hates mages. He originally
wanted to be a regular soldier in the Megalan army, but didn't make it
though basic training before his formidable natural talent for magic, which
he had carefully kept hidden, was discovered. Indeed, during testing by
several Court Wizards, it was discovered that he was manophobic.
Rather than accept this and let him go back the career he wanted, the
wizards pooled their abilities together and cured him of this 'unnatural
affliction' at a heavy price -- Killian slowly started becoming mentally
unstable. While the wizards were aware of this, they belived that it would
take several years for the insanity to run it's full course and that they
could still get enough use out of him before then.
He was put through intense magical training; learning more spells, and
at a far faster rate, than any normal apprentice. Finally, when they were
satisfied, the Court Wizards presented Killian to the Grand General as
their new 'secret weapon.' The General was impressed with their work and
immediately sent the young warrior mage out on a raid against al-Wazif.
Unfortunately; Killian snapped.
All he could think about was revenge on the wizards who had turned him
into what he was. He deserted the troops he was with and made his way back
into Megalos. using the spells they had trained him with, Killian ambushed
and killed each of the wizards; one by one. After his murderous rage ended,
he fled back to al-Wazif.
Over the years, he continued to grow more mentally unstable, finally
becoming fully manic-depressive. He located an alchemist who knew the formula
for an elixr that would temporarily supress the manic-depressive tendancies;
and Killian spent all his money on as much as he could carry.
For several years he didn't use a single spell, wanting to forget that
part of his past. However, one incident changed that. While he was travelling
with a caravan from Donlis to Gebel Thamad as a foot soldier, he entered
a village where several travelling mages were pushing the locals around,
like a cats playing with mice. Angered, Killian unleashed his full arsenal
of spells and martial skills; killing all the mages in a very bloody fight.
He stripped all items of value from the bodies and gave them to the villagers.
Killian left the caravan with a new purpose in life -- to eliminate
mages who abuse their power (which, in Killian's eyes, is virtually all
of them). He has, from time to time, taken on an apprentice, his goal is
to teach young mages that they have a gift that should be used rarely,
for the benefit of all, rather than greedily, for self-advancement. For
the most part, he has supported himself as an enchanter and alchemist.
Many mages, naturally, see Killian as a threat to their way of life
and several attempts have been made on his life over the years. None have
come close to succeeding, and on a few occassions the assassin's mangled
corpse was left on the front steps of the local mage's guild with a note
pinned to the body reading:
"You can surely do better, can't you?"
Encountered
Killian wanders a great deal and appears in all normal regards to be
a mercenary warrior (unless the party has mages that know the Aura spell
and routinely use it). Few know what Killian the Mad looks like, and he
normally uses an assumed name, so unless he takes someone into his confidence
or unleashes his full magical talents, no one is likely to know who he
is.
Canonicality
Killian varies a bit from the normal GURPS rules. His Unusual Background
is intended to justify his high point total in spells (thus bypassing the
normal age x2 limit on skill points). If you don't like UBs or the age
limit on skill points, it should be dropped. He also has -45 point in disadvantages;
a minor rules violation. Since he uses a medication (of sorts) to control
his Manic Depressive tendancies, the disadvantage may better be represented
as a Dependancy or Addiction, depending on the GM's campaign (I have chosen
to reduce it's value to reflect the medication). While he certainly has
a Secret (probably at -40 points), I have not given it to him to keep him
close to the -40 total limit; other GMs may wish to include it.
What if?
Fantasy: Although the background is set on Yrth, Killian can
be moved to most fantasy setting without too much modification. As an insane
and powerful wizard; he fits right into GURPS Discworld (as long as he
stays away from Anhk-Mopork; as powerful as he is, GMs should resist the
temptation to have him tangle with the wizards of the Unseen University
-- he simply wouldn't live very long against them ...).
Contemporary: Perhaps Killian was an unwilling recruit of the
Cabal or other Secret Masters (or even a Black Ops project gone bad). His
powers would more likely be psionic than magical, however
Adventure Seeds
A Hired Hand: Killian could easy be hired by a party who is unware
of his powers. As time passes, the PCs should notice that he's a bit odd.
Of course, once a major fight breaks out, Killian may let go with his full
powers; it is then very likely that at least one PC will realize who he
is. So what do they do?
Hello, Master: A PC mage without disadvantages such as Greed,
Meglomania or Bully could start the game as an apprentice of Killian. While
the mage would not interfere often in the PC's activities (a likely appearance
roll of 6 or less), the character would have to be careful to keep his
master's identity secret. Also, the apprentice could end up being the target
of attacks aimed at Killian, or even captured and used as bait. Because
of these potential problems, Killian is worth only a base 20 points as
a Patron (10 in most cases).
Spell Strategy
In general, the more points Killian has invested in a spell, the more
likely he is to use it in any appropriate situation (the vast majority
of his spells were learned as part of the special training, and he has
rarely, if ever, cast most of them). He dislikes using spells in combat
and will normally cast them (if appropriate) before hand.
Also note that Killian likes to combine his "mundane" combat skills
with his magical ones; he has been known to Teleport next to an unsuspecting
foe, then attack with his glaive or shorsword. He uses the Blink spell
as a normal warrior would Dodge. Otherwise, he prefers not to use his magic
unless needed.