All characters copyright 2010 by Brandon
Cope
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Here are five modern horror-related
NPCs.
Jane the Medium
Setting: Modern
ST: 10 [0]; DX: 10
[0]; IQ: 12 [20]; HT:
10 [0]
Advantages: Medium [10]; Reputation +2 (with occultists) [5];
Sensitive [5]
Disadvantages: Phobia (Sharp things) [-10]; Reputation -1
(with general public) [-5]; Skinny [-5];
Unfit [-5]; Voices
[-5]
Skills: Computer Operation-12 [1]; Detect Lies-10 [1];
Occultism-12 [2]; Karate Art-8 [1]; Psychology (Undead)-11 [2]; Public
Speaking-11 [1];
Research-11 [1]; Spirit Lore-13 [4]; Theology (Eschatology)-11 [2]
Languages: English-12 [0]
Notes: This NPC is a
self-professed "animus venator". For a slightly
lower-tech character, replace Computer Operation with Typing. Aside
from her obvious uses as an NPC, she be be used as a hook to get the
party involved in an adventure.
Joe the Grave Digger
Setting: Modern
ST: 13 [30]; DX: 11
[10]; IQ: 9 [-10]; HT:
10 [0]
Advantages: Night Vision [10]; Resistant to Disease [5]
Disadvantages: Albinism [-10]; Gigantism [-10]; Phobia (Crowds)
[-15]; Semi-Literate [-5]
Skills: Area Knowledge (Graveyard)-10 [2]; Brawling-11 [1];
Carpentry-9 [1]; Intimidation-10 [4]; Lifting-12 [2]; Mortician-8 [1];
Scrounging-9 [1];
Singing-11
[2]; Stealth-12 [4]; Two-Handed Axe/Mace-10 [1]
Languages: English-9 [0]; Spanish-8 [1]
Notes: This rather imposing and
freakish NPC is neither evil nor especially violent. While he can
certainly provide a fright for a party early in an adventure, he could
prove to be a valuable ally later. His Area Knowledge skill assumes he
works in an old and/or large graveyard.
Jane the Mortician
Setting: Modern
ST: 10 [0]; DX: 10
[0]; IQ: 12 [20]; HT:
10 [0]
Advantages: Fashion Sense [5]
Disadvantages: Compulsive Carousing [-5]; Stubbornness [-5];
Unattractive [-5]; Workaholic [-5]
Skills: Administration-12 [2]; Bicycling-10 [1]; Carousing-12
[6]; Diplomacy-12
[4]; First Aid-12 [1]; Flower Arranging-12 [1]; Hiking-9 [1];
Make-Up-12 [1];
Mortician-12 [2]; Naturalist-10 [1]
Languages: English-12 [0]
Notes: This outdoorsy NPC
originally wanted to be a party planner but veered off on a slightly
different path ...
Joe the Pathologist
Setting: Modern
ST: 10 [0]; DX: 10
[0]; IQ: 13 [30]; HT:
10 [0]
Advantages: Comfortable Wealth [10]
Disadvantages: Bad Sight (Near-sighted) [-10]; Curious [-5];
Lame (Crippled leg) [-15]; Odious Personal Habit (Morbid humor) [-10]
Skills: Chemistry-12 [2]; Diagnosis-12 [2]; Driving
(Automobile)-9 [1]; Forensics-12 [2]; Games (Poker)-12 [1];
Pathology-12 [4]; Physician-12
[2]; Physiology-12 [4]; Poisons-12 [2]; Surgery-12 [4]
Languages: English-13 [0]; German-12 [1]
Notes: This NPC can
represent an assistant coroner in a large city or the only coroner in a
small town.
Joe the Ghost
Setting: Modern
ST: 10 [0]; DX: 10
[0]; IQ: 11 [10]; HT:
10 [0]
Advantages: Spirit Form
(Limitations: Limited Manifestation (Sounds and Visual Effects only,
-10%); Missing Powers (no spirit travel; cannot tap fatigue from places
or people, cannot use
possession or probability alteration: -60%); -70% total) [30]
Disadvantages: Cowardice [-10]; Impulsiveness [-10]
Skills: Administration-10 [1]; Accounting-9 [1]; Economics-9
[1]; Merchant-10 [1]; Sport (Pool)-9 [1]
Languages: English-10 [0]
Notes: This recently
deceased NPC was a college student until he ran afoul of a sorority
that is actualy a coven.