These are green riflemen ready to plug in as replacements for combat
losses. While each is designed for a specific nation, with minor
alterations they can be changed to other countries.
Joe the American Rifleman
Setting: WWII
ST 11 [10]; DX 11 [10]; IQ 10 [0]; HT 11 [10]
Advantages: Fit [5]; Hard To Kill +2 [10]
Disadvantages: Bully [-10]; Edgy [-5]; Extremely Hazardous
Duty [-20]; Fanaticism (Patriotism) [-15]
Skills: Armoury (Small Arms)-9 [1]; Brawling-12 [2]; Camouflage-10 [1]; Carpentry-10 [1]; Climbing-10 [1]; Driving (Automobile)-10 [1]; Electronics Operation (Communication)-9 [1]; Engineer (Combat)-8 [1]; First Aid-10 [1]; Fast Talk-9 [1]; Gunner (Machinegun)-11 [1]; Gunner (Mortar)-11 [1]; Guns (Light Auto)-12 [1]; Guns (Rifle)-13 [2]; Hiking-10 [1]; Jumping-10 [1/2]; Knife-11 [1]; Mechanic (Automobile)-9 [1]; NBC Warfare-8 [1/2]; Orienteering-9 [1]; Scrounging-10 [1]; Soldier-10 [2]; Spear-10 [1]; Stealth-10 [1]; Streetwise-9 [1]; Survival (Woodlands)-9 [1]; Throwing-9 [1]; Traps-9 [1]
Gear: M-1 Garand rifle, twelve clips, two Mk. II grenades, bayonet, uniform (see p.W:DF33 for more on what equipment American soldiers carried)
ST 11 [10]; DX 11 [10]; IQ 10 [0]; HT 11 [10]
Advantages: Danger Sense [15]
Disadvantages: Code of Honor (Enlisted man's) [-10];
Extremely Hazardous Duty [-20]; Gullibility [-10]; Poverty (Struggling)
[-10]
Skills: Armoury (Small Arms)-9 [1]; Bicycling-11 [1]; Brawling-12 [2]; Camouflage-10 [1]; Carpentry-12 [2]; Climbing-10 [1]; Demolition-9 [1]; Electronics Operation (Communications)-9 [1]; First Aid-10 [1]; Fortune Telling-9 [1]; Gambling-9 [1]; Gunner (Machinegun)-10 [1]; Guns (Light Auto)-11 [1]; Guns (Rifle)-12 [2]; Hiking-10 [1]; Jumping-10 [1/2]; Knife-11 [1]; NBC Warfare-8 [1/2]; Orienteering-9 [1]; Scrounging-10 [1]; Soldier-10 [2]; Spear-10 [1]; Stealth-10 [1]; Survival (Desert)-10 [2]; Throwing-9 [1]; Traps-9 [1]
Gear: Lee-Enfield No. 4 Mk I rifle, twenty clips, two Mills bombs, bayonet, uniform (see p.W:AKM59 for more on what equipment British soldiers carried)
ST 11 [10]; DX 11 [10]; IQ 11 [10]; HT 11 [10]
Advantages: Fit [5]; No Hangover [5]
Disadvantages: Compulsive Behavior (Binge Drinking) [-10];
Extremely Hazardous Duty [-20]; Poverty (Struggling
[-10]; Status -1 [5]; Truthfulness [-5]
Skills: Armoury (Small Arms)-10 [1]; Brawling-12 [2]; Camouflage-11 [1]; Climbing-10 [1]; Engineer (Combat)-9 [1]; First Aid-11 [1]; Flower Arranging-11 [1]; Gunner (Machinegun)-10 [1/2]; Guns (Rifle)-13 [2]; Hiking-10 [1]; Juggling-10 [1/2]; Jumping-10 [1/2]; Knife-11 [1]; Literature (Guy de Maupassant)-14/8 [1]; NBC Warfare-9 [1/2]; Orienteering-10 [1]; Poetry-10 [1]; Scrounging-11 [1]; Soldier-10 [1]; Spear-10 [1]; Stealth-10 [1]; Survival (Woodlands)-10 [1]; Swimming-11 [1]; Throwing-9 [1]; Traps-10 [1]
Gear: MAS Modele 36 rifle, twelve clips, two Df Modele 37 grenades, bayonet, uniform (see p.W:RH37 for more on what equipment French soldiers carried)
ST 11 [10]; DX 11 [10]; IQ 10 [0]; HT 11 [10]
Advantages: Fearlessness +2 [4]; Fit [5]; Rapid Healing [5]
Disadvantages: Extremely Hazardous Duty
[-20]; No Sense Of Humor [-10]; Poverty (Poor)
[-15]; Semi-Literacy [-5]
Skills: Armoury (Small Arms)-9 [1]; Brawling-11
[1]; Camouflage-12 [4]; Climbing-10 [1]; Demolition-9 [1]; Engineer
(Combat)-8 [1]; First Aid-10 [1]; Gardening-12 [4]; Gunner
(Machinegun)-11 [1]; Guns (Light auto)-12 [1]; Guns (Rifle)-12 [1];
Hiking-10 [1];
Jumping-10
[1/2]; NBC Warfare-8 [1/2]; Scrounging-10 [1]; Soldier-10 [2]; Spear-10
[1]; Stealth-12 [4]; Survival (Urban)-10 [2]; Throwing-9
[1]; Traps-9 [1]
Gear: PPSh-41 SMG, three drums, two F-1 grenades, large knife, uniform (see p.W:RT39 for more on what equipment Russian soldiers carried)