Joe the Swordsman
Setting: Fantasy
ST: 10 [0]; DX: 13 [30]; IQ: 9 [-10]; HT: 11 [10]
Advantages: Alertness +1 [5]
Disadvantages: Code of Honor
(Gentleman's) [-10]; Duty (Lord, 12 or less) [-10]; Glory Hound [-15];
Intolerance (Religious) [-5]
Skills: Area Knowledge
(kingdom)-10 [2]; Armoury-9 [2]; Brawling-13 [1]; Broadword-15 [8];
Crossbow-13 [1]; Fast Draw (Broadsword)-14 [2]; Fast Draw (Knife)-13
[1]; First Aid-10 [2]; Heraldry-9 [2]; Knife-13 [1]; Knife Throwing-13
[1]; Riding (Horse)-14 [4]; Shield-14 [2]; Stealth-12 [1]
Gear:
Broadsword (1d+1 cut, 1d-1 imp, parry 7), large knife (1d-2 imp/cut,
parry 5), crossbow (2d imp), heavy leather armor (PD/DR 2/2),
small shield (PD 2, block 7)
Notes: This NPC is a
moderately-trained swordsman in service to a minor lord. Move and Dodge
are 5.
Joe the Honest Goblin Merchant
Setting: Fantasy (Yrth)
Costs marked with a "*" are part of or modified by the racial package
ST: 8 [0*]; DX: 11 [0*]; IQ: 12 [10*]; HT: 10 [0]
Advantages: Attractive [5];
Goblin [5]; Literacy [10]; Night Vision [*]
Disadvantages: Honesty [-10];
Impulsiveness [*]; Phobia (Magic) [-10]; Truthfulness [-5]
Skills: Accounting-11 [2];
Administration-12 [2]; Animal Handling (Donkeys)-15/10 [1]; Area
Knowledge (Caithness)-14 [4]; Cyphering-12 [1]; Economics-10 [1]; Law
(Trade)-15/9 [1]; Merchant-13 [4]; Savoir-Faire-13 [2]
Languages: Anglish-12 [0];
Goblin Trader's Tongue-12 [2]
Gear: Garish clothing, portable
stall of dwarvish trade goods, cart, donkey
Notes: This NPC is a open
market salesman, specializing in (minor) dwarven wares and operating
in the northern half of Caithness. He generally spends only about a
week or so in any town or village (sometimes less, if there doesn't
appear to be interest for his goods). Aside from trying to sell his
wares to PCs, he may also ask to travel along with them to the next
town. Since Caithness is low-mana, magic was considered "known but
uncommon" for his phobia