All characters copyright 2008 by Brandon
Cope
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This week's set of characters are
intended for a rather depressing one-shot adventure, although they
could be broken up and used ivdividually starting earlier in 1945. With
minor changes for the most part, these characters could be used in
other war zones from the early 20th century onwards.
Joe the Volkssturmmann
Setting: WWII
ST: 11 [10]; DX: 11 [10]; IQ: 11 [10]; HT: 11 [10]
Advantages: Alertness +1 [5]
Disadvantages: Extremely
Hazardous Duty [-20]; Fat [-10]; Lame [-15]
Skills: Bicycling-11 [1];
Brawling-11 [1]; Driving (Tank)-12 [4]; First Aid-11 [1]; Guns
(LAW)-11* [1/2]; Guns (Light Auto)-11* [1/2]; Guns (Rifle)-12* [1];
Gunner (Canon)-11* [1]; Gunner (Machinegun)-11* [1]; Mechanic (Petrol
engine)-12 [4]; Scrounging-12 [2]; Soldier-13 [6]; Stealth-10 [1];
Throwing-9 [1];
* +1 from IQ 11
Gear: MP-40 w/4 magazines,
large knife (1d-1 cut/imp), 2 grenades, unform, helmet, assorted gear.
Notes: This NPC was a tank
driver earlier in the war, when a mine explosion severely damaged his
left leg. With manpower levels nearing the bottom, he has been brought
back to duty.
Joe the Hitler Youth #1
Setting: WWII
ST: 10 [0]; DX: 12 [20]; IQ: 10 [0]; HT: 11 [10]
Advantages: Acute Hearing +2
[4]; Fit [5]; Rapid Healing [5]; Strong Will +3 (Limitation: Brittle,
-25%) [9];
Disadvantages: Extremely
Hazardous Duty [-20]; Dull [-1]; Fanatacism (Patriotism) [-15];
Intolerance [-10]; Poverty (Struggling) [-10]; Youth [-4]
Skills: Armoury (Small Arms)-9
[1]; Bicycling-12 [1]; Boating-11 [1]; Camouflage-9 [1/2]; Climbing-12
[2]; First Aid-10 [1]; Gunner (Machine Gun)-11* [1/2]; Gunner
(Mortar)-11* [1/2]; Guns (Light Auto)-13* [1]; Guns (LAW)-13* [1]; Guns
(Rifle)-15* [4]; Hiking-11 [2]; Jumping-12 [1]; Knife-12 [1];
Leadership-9 [1]; NBC Warfare-8 [1/2]; Orienteering-9 [1]; Philosophy
(National Socialism)-9 [2]; Scrounging-9 [1/2]; Soldier-11 [2];
Spear-11 [1]; Stealth-12 [2]; Survival (Woodlands)-10 [2]; Throwing-10
[1]; Traps-8 [1/2]; Swimming-12 [1]
* Includes +1 for IQ 10
Gear: VG 1 w/6 magazines,
Panzerfaust, 2 grenades, helmet, uniform
Notes: This NPC represents a
product of the Hitler Youth that believes in the propoganda he has been
fed.
Note: The VG 1 is not the same
as the weapon of the same name in W:IC. The real VG 1 was a crude bolt
action rifle that used the magazine of the G 43 rifle. Use the stats
for the Mauser 98K, but reduce Malf to 15 and increase shots to 10.
Joe the Hitler Youth #2
Setting: WWII
ST: 10 [0]; DX: 12 [20]; IQ: 10 [0]; HT: 11 [10]
Advantages: Fit [5]
Disadvantages: Extremely
Hazardous Duty [-20]; Intolerance [-10]; Poverty (Struggling) [-10];
Truthfulness [-5]
Skills: Armoury (Small Arms)-9
[1]; Bicycling-12 [1]; Camouflage-10 [1]; Climbing-12 [2]; First Aid-10
[1]; Gunner (Machine Gun)-12* [1]; Guns (Light Auto)-13* [1]; Guns
(LAW)-13* [1]; Guns (Rifle)-15* [4];
Hiking-11 [2]; Jumping-12 [1]; Knife-12 [1]; Leadership-9 [1]; NBC
Warfare-8 [1/2]; Orienteering-10 [2]; Philosophy (National Socialism)-9
[2]; Riding (Horse)-11 [1]; Scrounging-9 [1/2]; Soldier-12 [4];
Spear-10 [1/2]; Stealth-12 [2]; Survival Woodlands)-10 [2]; Throwing-10
[1]; Traps-8 [1/2]; Swimming-12 [1]
* +1 from IQ 10
Gear: Mauser 98K w/7 clips,
large knife (1d-2 cut/imp), 3 grenades, uniform, helmet
Notes: This NPC represents a
young German who has seen enough for most of the Nazi indocrination of
the Hitler Youth to wear off.
Jane the Hausfrau
Setting: WWII
ST: 10 [0]; DX: 10 [0]; IQ: 11 [10]; HT: 10 [0]
Advantages: Danger Sense [15];
Luck [15]
Disadvantages: Bad Sight [-10];
Poverty (Struggling) [-15]; Sense of Duty (Germany) [-10]; Social
Stigma (Female) [-5]
Skills: Acting-11 [2];
Agronomy-10 [1]; Animal Handling-9 [1]; Area Knowledge-12 [2];
Bicycling-11 [2]; Cooking-12 [2]; Diagnosis-9 [1]; First Aid-12 [2];
Guns (Pistol)-11* [1/2]; Merchant-12 [4]; Naturalist-9 [1];
Professional Skill (Telephone Operator)-12 [4]; Scrounging-12 [2]
* +1 from IQ 11
Languages: German-11 [0];
English-10 [1/2]
Gear: Dirty and ill-patched
dress, small knife (1d-3 cut/imp), Luger (14 rounds), first aid kit
Notes: This represents a young
German widow without children who is more or less tagging along with
the others. Hote that her pistol is not really for combat; it is for
soldiers that are too injured to be helped, and a last recourse to
prevent her capture by the Soviets (she has no illusions as to her fate)