No personal gear is listed. Assume each crew member has a flight suit and a small pistol (Nambu 94). The GM may wish to allow a single Arisaka 38 to be carried.
Adventure seed: The crew is on a recon mission south of the Phillipines when it runs into an American TBF Avenger, also on a reconaissance mission. The two planes mix it up; the Avenger takes some minor damage and escapes, while the Lily suffers damage to one engine. With no target to crash into in a last-gasp kamikaze attack, the pilot looks for a nearby island he can ditch off-shore from. He finds a small island and, incredibly, it appears to have an abandoned airfield. On landing, the crew finds no one at the airfield, which was obviously once operated by the Japanese. The control tower and single hangar (containing another Lily) are crushed, as if stepped on. Odd sounds can be heard in the distance. Can they repair their plane? Will they get the chance to?
(Note: This seed is essentially a sequel to a "Monster Island" one-shot
I ran a couple of years ago, where Marine Raiders were sent to recon an
isolated island with a small number of Japanese on it. It included Deep
Ones and Dagon starring in the Godzilla role.)
Joe the Bomber Pilot
Setting: WWII, Japan
ST: 10 [0]; DX: 11 [10]; IQ: 11 [10]; HT: 11 [10]
Advantages: Fit [5]; Military Rank 3 [15]
Disadvantages: Code of Honor (Officer, extreme) [-15]; Extremely Hazardous Duty [-20]; Hidebound [-5]; Intolerance [-10]; Workaholic [-5]
Skills: Administration-10 [1]; Armoury (Vehicular)-11 [2]; Aviation-12 [4]; Explosive Ordnance Disposal-8 [1/2]; First Aid-10 [1/2]; Gunner (Bombs)-11* [1]; Gunner (Machine Gun)-11* [1]; Guns (Pistol)-12* [1]; Guns (Rifle)-12* [1]; Judo-9 [1]; Leadership-10 [1]; Mechanic (Gasoline Engine)-11 [2]; Navigation-10 [2]; Piloting (Twin-engine Prop)-13 [8]; Savoir-Faire-11 [1]; Scrounging-11 [1]; Tactics (Air-to-ground)-9 [1]
* Includes +1 for IQ 11
Languages: Japanese-11 [0]; English-10 [1]
ST: 10 [0]; DX: 11 [10]; IQ: 11 [10]; HT: 11 [10]
Advantages: Fit [5]; Military Rank 1 [5]
Disadvantages: Code of Honor (Enlisted) [-10]; Extremely Hazardous Duty [-20]; Poverty (Poor) [-15]
Skills: Administration-10 [1]; Armoury (Vehicular)-11 [2]; Aviation-12 [4]; Electronics Operation (Comm)-11 [2]; Explosive Ordnance Disposal-8 [1/2]; First Aid-10 [1/2]; Gunner (Machine Gun)-12* [2]; Guns (Pistol)-11* [1/2]; Guns (Rifle)-11* [1/2]; Judo-9 [1]; Leadership-10 [1]; Navigation-13 [8]; Piloting (Twin-engine Prop)-11 [2]; Savoir-Faire (Military)-11 [1]; Scrounging-11 [1]; Tactics (Air-to-ground)-9 [1]
* Includes +1 for IQ 11
ST: 10 [0]; DX: 12 [20]; IQ: 11 [10]; HT: 12 [20]
Advantages: Fit [5]
Disadvantages: Callous [-6]; Code of Honor (Enlisted, extreme) [-15]; Extremely Hazardous Duty [-20]; Poverty (Poor) [-15]
Skills: Armoury (Vehicular)-10 [1]; Aviation-12 [4]; Bicycling-12 [1]; Brawling-12 [1]; Electronics Operation (Comm)-14 [8]; Explosive Ordnance Disposal-8 [1/2]; First Aid-10 [1/2]; Gunner (Machine Gun)-12* [2]; Guns (Pistol)-13* [1]; Guns (Rifle)-13* [1]; Mechanic (Gasoline Engine)-10 [1]; Meterology-11 [2]; Scrounging-11 [1]; Telegraphy-12 [2]
* Includes +1 for IQ 11
ST: 10 [0]; DX: 11 [10]; IQ: 11 [10]; HT: 11 [10]
Advantages: Fit [5]; Military Rank 1 [5]
Disadvantages: Code of Honor (Enlisted) [-10]; Extremely Hazardous Duty [-20]; Poverty (Poor) [-15]
Skills: Administration-10 [1]; Armoury (Vehicular)-11 [2]; Aviation-12 [4]; Explosive Ordnance Disposal-8 [1/2]; First Aid-10 [1/2]; Forward Observer-11 [2]; Gunner (Bombs)-14* [8]; Gunner (Machine Gun)-12* [2]; Guns (Pistol)-12* [1]; Guns (Rifle)-12* [1]; Judo-9 [1]; Leadership-10 [1]; Photograhy-11 [2]; Savoir-Faire (Military)-11 [1]; Scrounging-11 [1]; Swimming-11 [1]; Tactics (Air-to-ground)-9 [1]
* Includes +1 for IQ 11