All of them share the same gear: .38 revolver (Dam 2d-1, Acc 2, 1/2
Dam 120 yards, Rof 3~, Shots 6, Rcl -1), baton (damage varies), handcuffs,
uniform
ST 10 [0]; DX 10 [0]; IQ 12 [20]; HT 10 [0]
Advantages: Legal Enforcement Powers [10]; Police Rank 1 [5]
Disadvantages: Duty (15 or less) [-15]; Jealousy [-10]; Sadism* [-15]
* Alternate: Glory Hound
Skills: Acting-12 [2]; Area Knowledge (Beat)-13 [2]; Area Knowledge (City)-13 [2]; Brawling-12 [4]; Diplomacy-11 [2]; Guns (Pistol)-13 [2]; Fast-Talk-12 [2]; First Aid-12 [1]; Intimidation-12 [2]; Knife-10 [1/2]; Law (Criminal law/procedure)-10/16 [2]; Law Enforcement-12 [2]; Short Sword-11 [4]; Streetwise-12 [2]
Notes: This cop serves as a "ringleader" for corrupt cops in
the department/precinct. He does 1d cr with his baton. He carries a switchblade
(small knife).
ST 10 [0]; DX 11 [10]; IQ 11 [10]; HT 10 [0]
Advantages: Legal Enforcement Powers [10]
Disadvantages: Duty (15 or less) [-15]; Greedy* [-15]
* Alternate: Code of Honor (Gentleman's) and Curious
Skills: Acting-12 [4]; Area Knowledge (Beat)-12 [2]; Area Knowledge (City)-11 [1]; Brawling-12 [2]; Diplomacy-10 [2]; Driving (Automobile)-10 [1]; Guns (Pistol)-12 [1]; Fast-Talk-11 [2]; First Aid-11 [1]; Intimidation-10 [1]; Law (Criminal law/procedure)-8/14 [1]; Law Enforcement-10 [1]; Short Sword-11 [2]; Streetwise-12 [4]
Notes: This cop is the "good cop" of a good cop/bad cop routine.
He does 1d cr with his baton.
ST: 13 [30]; DX: 11 [10]; IQ: 9 [-10]; HT: 11 [10]
Advantages: Legal Enforcement Powers [10]
Disadvantages: Bully* [-10]; Duty (15 or less) [-15]; Gigantism [-15]
* Alternate: Overconfidence
Skills: Brawling-13 [4]; Guns (Pistol)-10 [0.5); Intimidation-10 [4]; Law (Criminal law/procedure)-5/11 [0.5]; Law Enforcement-8 [1]; Running-9 [1]; Shortsword-12 [4]
Notes: This NPC represents a thug with a badge. Although his
Intimidation skill is low, he should get bonuses for his size and badge.
With a bare hand, he punches for 1d-1 cr and kicks with heavy boots for
1d+1 cr (both include +1 from Brawling). He does 2d-1 cr swinging the baton
and 1d cr thrusting with it).