This week's theme is "People you might meet on an airship in a steampunk
setting." They are best used on a long trip that has several stops. The
characters are also useful in other settings, such as Cliffhangers.
ST: 10 [0]; DX: 11 [10]; IQ: 11 [10]; HT: 11 [10]
Advantages: Acute Hearing +2 [4]
Disadvantages: Semi-Literacy [-5]; Sense of Duty (Crew) [-5]; Stuttering [-10]; Ugly [-10]
Skills: Airshipman-13 [8]; Brawling-12 [2]; Climbing-12 [4]; Mechanic (Airship)-12 [4]; Navigation-9 [1]; Piloting (Lighter-than-air)-10 [1]
Languages: English-11 [0]; German-9 [1/2]; French-9 [1/2]
Gear: Coveralls, boots, toolbelt
Notes: This NPC is a reasonably skilled crewman on an airship,
with a little skill at flying one.
ST: 9 [-10]; DX: 10 [0]; IQ: 12 [20]; HT: 10 [0]
Advantages: Independant Income [5]; Status +3 [15]
Disadvantages: Laziness [-10]; Lecherousness [-15]; Social Stigma (Woman) [-5]
Skills: Acting-13 [4]; Carousing-11 [4]; Guns (Rifle)-12* [1]; Fast Talk-11 [1]; Literature-11 [2]; Riding (Horse)-9 [1]; Savoir-Faire-13 [2]; Sex Appeal-12 [6]; Singing-11 [2]
* Includes +2 for IQ 12
Languages: English-12 [0]; French-11 [1]; Spanish-11 [1]
Gear: Fine dress (but a few years old)
Notes: This NPC is a minor noblewoman, who, due to hard times,
lacks the finances to match her status and has taken to less than noble
means of making up the difference.
ST: 10 [0]; DX: 10 [0]; IQ: 12 [20]; HT: 10 [0]
Advantages: Fit [5]
Disadvantages: Duty (12 or less) [-5]; Odious Personal Habit (Sarcastic) [-5]; Sense of Duty (to master) [-5]; Struggling [-10]
Skills: Animal Handling-10 [1]; Cooking-12 [1]; Diplomacy-11 [2]; First Aid-12 [1]; Gambling-12 [2]; Guns (Rifle)-13* [2]; Guns (Shotgun)-12* [1]; Riding (Horse)-11 [4]; Savoir-Faire (Military)-14 [2]; Savoir-Faire (Servant)-14 [2]; Scrounging-13 [2]; Survival (Jungle)-12 [2]; Survival (Mountains)-12 [2]
* Includes +2 for IQ 12.
Languages: English-12 [0]; German-10 [1/2]; Russian-10 [1/2]
Gear: Outdoor clothes or cheap suit
Notes: This NPC is the personal servant of an explorer (the NPC
may be ex-military, if the GM desires).