Joe the Psycho Hunter
Setting: Last 100 years
ST 12 [20]; DX 12 [20]; IQ 12 [20]; HT 10 [0]
Advantages: Fit [5]
Disadvantages: Lecherousness [-15]; Paranoia [-10]; Poor [-15]; Sadism [-15]; Ugly [-10]
Skills: Area Knowledge (Mountain chain)-14 [4]; Brawling-12 [1]; Camouflage-13 [4]; Cooking-12 [1]; Guns (Rifle)-15 [2]; Knife-12 [1]; Survival (Woodlands)-13 [2]; Stealth-13 [4]; Tracking-12 [2]; Traps-13 [4]
Gear: .30-06 bolt action rifle (dam 7d+1, SS 14, Acc 11, 1/2D 1000, RoF 1/2, Shots 5+1, Rcl -3), large knife (1d-1 Imp, 1d Cut), fist (1d-2 Cr), ragged clothes
Notes: A perfect NPC to terrorize folks just looking to go camping.
A moderate threat to parties without significant outdoors skills.
ST 9 [-10]; DX 10 [0]; IQ 13 [30]; HT 10 [0]
Advantages: Clerical Investment [5]; Patron (church, 9 or less) [15]
Disadvantages: Vows (Poverty, Chastity, Obedience) [-15]; Sense of Duty (all "good" people) [-15];
Skills: Bard-12 [2]; Diplomacy-12 [2]; Exorcism-12 [2]; Occultism-13 [2]; Psychology-12 [2]; Teaching-12 [1]; Theology (Catholic)-13 [4]
Gear: Bible, cross, rosary
Notes: This NPC represeats a young priest with only the most
basic training in combating the lapdogs of Satan. He will probably be found
with a more experienced priest (PC or NPC) or, if the party has some connection
to the Catholic church, he may be assigned to them as an advisor or observer.
See the boxed text on p.128 of the Hellboy RPG for an an alternative using
ritual magic.
ST 8 [-15]; DX 9 [-10]; IQ 14 [45]; HT 9 [-10]
Advantages: Manual Dexterity +3 [9]; Pitiable [5]: Sancity [5]
Disadvantages: Generosity [-5]; Secret (Mass murderer) [-30]; Skinny [-5]
Skills: Area Knowledge (County)-15 [2]; Cooking-15 [2]; First Aid-14 [1]; Gardening-16 [4]; Leatherworking-17 [6]; Needlecraft-14* [4]; Poison-15 [6]; Professional Skill: Innskeeper-14 [2]; Professional Skill: Seamstress-19* [6]; Tanning-12 [8]
* Includes +3 for Manual Dexterity
Gear: Simple clothing.
Notes: This NPC is a middle-aged lady who operates a small roadside
inn. Unfortunately for certain patrons, about once a month she selects
a customer or two as material for clothing, with the rest of the body being
used to fertilize her garden. Normally, she poisons her victims at dinner.
If this fails, she has her son (see Joe the Brute) kill them before dawn.
ST 14 [45]; DX 12 [20]; IQ 9 [-10]; HT 11 [10]
Advantages: None
Disadvantages: Secret (Mass murderer) [-30]; Weak Will -3 [-24]
Skills: Area Knowledge (County)-10 [2]; Brawling-12 [2]; Carpentry-9 [1]; Knife-8 [0]; Musical Instrument (Fiddle)-7 [1]; Stealth-13 [4]; Tanning-12 [2]
Maneuver: Neck Snap-12 [2]
Gear: Large knife (1d Imp, 2d-2 Cut), fist (1d-1 Cr), neck snap (1d Cr), overalls.
Notes: This NPC is the overly obedient son of Jane the Poisoner. He has been so dominated by her that he has almost will of his own left and serves her dutifully. He kills anyone his mother fails to poison, preferably by breaking their neck after beating them into submission, so as not to damage the skin too much.