All characters copyright 2006 by Brandon Cope

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These three characters are are for a Reign of Steel campaign, but could be used with only minimal changes in most post-apocalypse settings.


All characters copyright 2006 by Brandon Cope

Joe the Survivalist
Setting: Reign of Steel

ST: 10 [0]; DX: 10 [0]; IQ: 11 [10]; HT: 11 [10]

Advantages: Alertness +1 [5]

Disadvantages: Intolerance (Religious) [-5]; Sense of Duty (to group) [-5]; Social Stigma (Outlaw) [-15]

Skills: Armoury (Small Arms)-11 [2]; Carpentry-12 [2]; Camouflage-12 [2]; Crossbow-11 [2]; Electronics Operation (Security Systems)-9 [1/2]; Electronics Operation (Sensors)-9 [1/2]; Guns (Rifle)-12* [2]; Knife-6 [0]; Running-10 [2]; Stealth-10 [2]; Survival (Mountains)-13 [6]; Theology-9 [1]; Tracking-12 [4]

* +1 for IQ

Gear: Crossbow (1d+2 imp, SS 12, Acc 4, 1/2D 200) w/20 bolts, M16 w/3 magazines, large knife (1d-2 cut/imp), outdoor basics

Notes: This NPC represents a survivalist belonging to a group with slight religious leanings, but not an outright cult. He has some skill as a hunter, but is not the primary hunter for his group.



Joe the Survivor Hermit
Setting: Reign of Steel

ST: 10 [0]; DX: 10 [0]; IQ: 12 [20]; HT: 11 [10]

Advantages: Immunity to Disease [10]; Intuition [10]

Disadvantages: Demophobia (Severe) [-30]; Social Stigma (Outlaw) [-15]

Skills: Area Knowledge-12 [1]; Camouflage-13 [2]; Carpentry-12 [1]; Cooking-12 [1]; Crossbow-11 [2]; Distilling-12 [2]; Electronics Operation (Sensors)-12 [1]; First Aid-12 [1]; Fishing-12 [1]; Guns (Rifle)-12* [1]; Philosophy (Shintoism)-10 [1]; Stealth-10 [2]; Survival (Woodlands)-13 [4]

* +2 for IQ

Languages: English-12 [0]; Spanish-11 [1]

Gear: Crossbow (1d+2 imp, SS 12, Acc 4, 1/2D 200) w/10 bolts, AK-47 w/6 magazines, large knife (1d-2 cut/imp), first aid kit, personal basics

Notes: This NPC is a loner type of survivalist.



Joe the Junkrat
Setting: Reign of Steel

ST: 10 [0]; DX: 10 [0]; IQ: 10 [0]; HT: 10 [0]

Advantages: Danger Sense [15]; Strong Will +1 [4]

Disadvantages: Poverty (Struggling) [-10]; Social Stigma (Outlaw) [-15]

Skills: Area Knowledge (Ruined City)-12 [4]; Electronics Operation (Security Systems)-10 [2]; Electronics Operation (Sensors)-10 [2]; Guns (Pistol)-11* [1]; Knife-11 [2]; Motorcycle-11 [2]; Scrounging-12 [4]; Stealth-12 [8]; Survival (Urban)-12 [6]

Gear: S&W M10 w/17 rounds, large knife (1d-2 cut/imp), backpack, outdoor basics, motorcycle

Notes: This NPC is living off the bones of a dead civilization.