All characters copyright 2006 by Brandon Cope

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Here are four colonists (a family) for a world undergoing terraforming (or that simply has an unbreathable atmosphere). It is assumed that the world has a sufficient gravity, so the Free Fall prerequisite for Vacc Suit has been waived.


Joe the Colonial Miner, the father
Setting: Space

ST: 10 [0]; DX: 9 [-10]; IQ: 13 [30]; HT: 10 [0]

Advantages: Composed [5]; Night Vision [10]

Disadvantages: Hard of Hearing [-10]; Low Pain Threshold [-10]; Odious Personal Habit (Excessive optimist) [-5]; Sense of Duty (Family) [-5]; Workaholic [-5]

Skills: Computer Operation-13 [1]; Demolition-13 [2]; Electronics Operation (Sensors)-13 [2]; Engineer (Mining)-15 [8]; Exoskeleton-10 [4]; Geology-13 [4]; Leadership-13 [2]; Masonry-10 [2]; Metallurgy-11 [1]; Prospecting-12 [1]; Surveying-12 [2]; Vacc Suit-13 [2]

Gear: Coveralls, pocket computer, hand-held sensor, survival knife, short range comm unit

Note: This NPC is geared to the construction and maintainence of mines.



Jane the Colonial Ecologist, the mother
Setting: Space

ST: 10 [0]; DX: 10 [0]; IQ: 12 [20]; HT: 10 [0]

Advantages: Courtesy Rank 3 [3]; Single Minded [5]

Disadvantages: Dependency (Medicine; occasional, weekly) [-20]; Hidebound [-5]; Nightmares [-5]

Skills: Driving (ATV)-9 [1]; Ecology-15 [10]; First Aid-12 [1]; Guns (Rifle)-11 [1/2]; Meteorology-12 [2]; Planetology (Earth-like)-13 [4]; Scounging-12 [1]; Singing-10 [1]; Soldier-10 [1/2]; Vacc Suit-12 [2]; Xenobiology-13 [4]

Gear: Coveralls, pocket computer, hand-held sensor, civilian rifle, survival knife, medium range comm unit

Notes: This NPC is one of the colonists tasked with making sure that the terraforming operation is proceeding as planned. She works in the field a fair amount and was formerly a military scientist until an accident with a biowarfare experiment.



Jane the Colonial Nurse, the daughter
Setting: Space

ST: 10 [0]; DX: 10 [0]; IQ: 12 [20]; HT: 11 [10]

Advantages: Acute Smell/Taste +2 [4]

Disadvantages: Migrane (Infrequent) [-5]; Overweight [-5]; Phobia (Xenophobia) [-15]; Sense of Duty (Patients) [-5]

Skills: Carousing-11 [2]; Computer Operation-12 [1]; Diagnosis-12 [4]; Driving (ATV)-10 [2]; Electronics Operation (Medical)-14 [4]; First Aid-15 [6]; Vacc Suit-12 [2]

Gear: Uniform, medical kit, short range comm

Notes: This NPC is really more of an EMT, but on a startup colony that is close enough to being a nurse.



Joe the Colonial Computer Tech, the son
Setting: Space

ST: 10 [0]; DX: 10 [0]; IQ: 13 [30]; HT: 10 [0]

Advantages: None

Disadvantages: Laziness [-10]; Loner [-5]; Skinny [-5]; Unfit [-5]

Skills: Area Knowledge (Colony)-13 [1]; Computer Hacking-11 [2]; Computer Operations-15 [4]; Computer Programming-12 [2]; Electronics (Computers)-13 [6]; Electronics Operation (Security Systems)-12 [2]; Games (CRPGs)-14 [2]; Professional Skill: Tech Support-12 [1]; Vacc Suit-12 [1]

Gear: Indoor work clothes, high-end pocket computer.

Notes: This NPC prefers to work with computers more than people.