All characters copyright 2005 by Brandon Cope

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Only two this week, but a somewhat unusual pair ...



Joe the Copier Shop Clerk
Setting: Modern

ST: 10 [0]; DX: 10 [0]; IQ: 11 [10]; HT: 10 [0]

Advantages: Lightning Calculator [5]

Disadvantages: Pyromania [-5]; Struggling [-10]

Skills: Architecture-11 [2]; Astronomy-10 [2]; Bicycling-10 [1]; Bow-9 [2]; Calligraphy-10 [2]; Economics-10 [2]; Jeweler-9 [1]; Musical Instrument (Harmonica)-9 [1]; Professional Skill (Copy Shop)-12 [4]; Scuba-11 [2]; Shipbuilding/TL5-10 [2]; Sports (Aussie rules football)-10 [2]; Ventriloquism-9 [1]

Languages: English-11 [0]; Latin-11 [2]; French-11 [2]; Gesture-11 [1]; Esperanto-11 [1]

Gear: Uniform.

Notes: Not realy much to say about this one, other than PCs trying to make photocopies of the Necronomicon late at night may need his services ...



Joe the Homeless Man
Setting: Modern

ST: 10 [0]; DX: 9 [-10]; IQ: 10 [0]; HT: 9 [-10]

Advantages: Alertness +1 [5]; Shadow Form (Enhancement: Light Encumbrance +20%, Limitation: Three times per day -20%) [50]; Spirit Advisor (9 or less) [10]

Disadvantages: Dead Broke [-20]; Manic-Depressive [-20]

Skills: Area Knowledge (South side of Chicago)-12 [4]; Hidden Lore (Spirits)-10 [2]; Panhandling-12 [6]; Scrounging-12 [4]; Mind Block-9 [1]; Shadowing-9 [1]; Survival (Urban)-12 [4]

Gear: Dirty, smelly, worn-out clothes

Notes: This NPC looks like a normal homeless guy, but has a bit of a surprise under the hood. The origin of his powers are up to the GM.