All characters copyright 2005 by Brandon Cope

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These NPCs are for a space setting, although with a little tweaking they could be used in a modern setting.



Joe the Old Scientist
Setting: Space

ST: 8 [-15]; DX: 9 [-10]; IQ: 14 [45]; HT: 9 [-10]

Advantages: Tenured [5]

Disadvantages: Curious [-10]; Glory Hound [-15]; Intolerance (People without doctorates) [-5]

Skills: Administration-13 [1]; Computer Operation-14 [1]; Electronics Operation (Sensors)-13 [1]; Planetology (Earthlike)-19 [12]; Research-14 [2]; Teaching-12 [1/2]; Writing-13 [1]; Xenobiology (Terrestrial)-19 [12]; Xenology-16 [8]

Languages: Native-14 [0]; Pachekki-12 [1/2]; Sparrial-12 [1/2]; Tree-Folk-12 [1/2]

Gear: Exploration clothing, multicorder, pocket computer

Notes: This NPC represents a highly-skilled but abrasive scientist.



Jane the Young Assistant
Setting: Space

ST: 10 [0]; DX: 10 [0]; IQ: 12 [20]; HT: 10 [0]

Advantages: Attractive [5]; Klutz [-5]

Disadvantages: Combat Paralysis [-15]

Skills: Administration-12 [2]; Computer Operation-12 [1]; Diplomacy-12 [4]; Electronics Operation (Sensors)-11 [1]; Fast-Talk-11 [1]; Planetology (Earthlike)-12 [2]; Research-13 [4]; Writing-11 [1]; Xenobiology (Terrestrial)-12 [2]; Xenology-11 [2]

Gear: Outdoor clothes, pocket computer

Notes: This NPC is an assistant for the old scientist, possibly his daughter.



Joe the Security Guard
Setting: Space

ST: 10 [0]; DX: 12 [20]; IQ: 11 [10]; HT: 10 [0]

Advantages: None

Disadvantages: Flashbacks [-5]; Nightmares [-5]; Post-Combat Shakes [-5]

Skills: Armoury (Small Arms)-10 [1]; Beam Weapons (Lasers)-13* [1]; Brawling-12 [1]; Driving (Tracked)-12 [2]; First Aid-11 [1]; Leadership-10 [1]; Mechanic (MHD turbine)-10 [1]; Orienteering-10 [1]; Soldier-10 [1]

* Includes +1 from IQ

Gear: uniform, laser pistol, 3 spare power cells

Notes: This NPC is a slightly mentally-scarred ex-soldier working what he considers to be a cushy security job.



Jane the Unhinged Scientist
Setting: Space

ST: 9 [-10]; DX: 10 [0]; IQ: 13 [30]; HT: 10 [0]

Advantages: none

Disadvantages: Callous [-6]; Delusion (crazy theory) [-10]; Obsession (prove theory) [-10]; Workaholic [-5]

Skills: Anthropology-15 [8]; Archaeology-15 [8]; Bard-12 [1]; Computer Operation-13 [1]; Paleontology-12 [2]; Research-12 [1]; Science!-13 [8]; Writing-13 [2]; Xenology-13 [4]

Languages: Native-13 [0]; Ancients-12* [1]

* written only; has not been spoken for at least 100,000 years

Gear: Outdoor clothing, pocket computer

Notes: This NPC represents a skilled but delusional and obsessed scientist. The specific fringe theory is left up to the GM, but should involve some ancient (and vanished) race. A sadistic GM might have the theory be more or less true ...