All characters copyright 2005 by Brandon Cope

Back to Home

Back to Characters

Here are two military PCs, representing an RPG-7 team from a fairly poor, third-world country. They could also be in the militia of a slightly more competent nation. Both of these NPCs are based on the Typical Soldier on p.129 of Special Ops 3e.

As most anti-tank teams of the 20th century were composed of two to three men, with only a few changes the NPCs can be moved to different eras (for example, they would work well as a Volkssturm Panzerschreck team in 1945).

On patrol, an extra team member (regular infantryman, probably with extra RPG rounds) should be added. He would be similar to the ammo bearer. At any type of guard post or prepared observation position, there would be extra rounds for the RPG, a (assault) rifle for the RPG gunner, a radio of questionable reliability and a pair of bicycles for transportation.

In war, the Duty would be -20 points. It is suggested the extra 10 points go to improving DX by one.

See the boxed text on p.33 of Modern Firepower for several additional types of ammo for the RPG-7.



Joe the RPG Gunner
Setting: Modern

ST: 11 [10]; DX: 11 [10]; IQ: 10 [0]; HT: 10 [0]

Advantages: Acute Hearing +2 [4]; Acute Vision +3 [6]; Fit [5]

Disadvantages: Bad Sight (Nearsighted) [-10]; Duty (12 or less) [-10]; Struggling [-10]; Unattractive [-5]

Skills: Agronomy-9 [1]; Animal Handling-8 [1]; Armoury (Small Arms)-10 [2]; Bicycling-11 [1]; Camouflage-9 [1]; Driving (Truck)-10 [1]; Electronics Operation (Communications)-9 [1]; First Aid-10 [1]; Gunner (Machinegun)-11* [1]; Guns (Grenade Launcher)-11* [1/2]; Guns (LAW)-13* [2]; Guns (Light Auto)-12* [1]; Guns (Pistol)-8 [0]; Guns (Rifle)-12* [1]; Hiking-10 [2]; NBC Warfare-9 [1]; Savoir-Faire (Military)-10 [1]; Scrounging-10 [1]; Soldier-10 [2]; Spear-10 [1]; Stealth-10 [1]; Throwing-9 [1]

Languages: Native-10 [0]; English-8 [1/2]

Gear: RPG-7 with one round, .38 revolver with 30 rounds, large knife, 2 grenades (HE, smoke), uniform

Notes: Pistol was personally acquired and is not military issue.



Joe the RPG Ammo Bearer
Setting: Modern

ST: 11 [10]; DX: 11 [10]; IQ: 11 [10]; HT: 10 [0]

Advantages: Alertness +1 [5]; Fit [5]

Disadvantages: Duty (12 or less) [-10]; Laziness [-10]; No Sense of Humor [-10]; Struggling [-10]

Skills: Armoury (Small Arms)-11 [2]; Bicycling-12 [2]; Camouflage-10 [1]; Electronics Operation (Communications)-9 [1/2]; Fast-Talk-11 [2]; First Aid-11 [1]; Gunner (Machinegun)-11* [1]; Guns (Grenade Launcher)-11* [1/2]; Guns (LAW)-11* [1/2]; Guns (Light Auto)-12* [1]; Guns (Rifle)-11* [1/2]; Hiking-10 [2]; NBC Warfare-10 [1]; Running-9 [2]; Savoir-Faire (Military)-11 [1]; Soldier-10 [1]; Spear-10 [1]; Sport (Soccer)-11 [2]; Throwing-10 [2]

Languages: Native-10 [0], English-10 [1]

Gear: AK-47 with 8 magazines, five RPG rounds, 2 grenades (HE and smoke), bayonet (large knife), uniform, personal basics