All characters copyright 2005 by Brandon Cope

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Jane the Military Liaison
Setting: Modern

ST 10 [0]; DX 11 [10]; IQ 12 [20]; HT 11 [10]

Advantages: Military Rank 2 [10]

Disadvantages: Duty (to military, 15 or less) [-15]; Fanatacism (USA)  [-15]; Honesty [-10]; Truthfulness [-5]

Skills: Area Knowledge (Virginia)-13 [2]; Brawling-12 [2]; Detect Lies-11 [2]; Diplomacy-11 [2]; Driving-11 [2]; Electronics Operation (Communications)-11 [1/2]; First Aid-12 [1]; Guns (Pistol)-14* [2]; Guns (Rifle)-13* [1]; Guns (Light Auto)-12* [1/2]; Law-10 [1]; Leadership-10 [1/2]; Motorcycle-10 [1/2]; Savoir-Faire (Military)-12 [1]; Soldier-12 [2]

* Includes +2 for IQ 12

Gear: Uniform (type as appropriate), 9mm pistol

Notes: This NPC is a higher-ranking non-commissioned officer (NCO) who serves as a liason between the military and foreign, business and other government interests. Before becoming a liason, she serves as an MP. Her honesty and truthfulness should cause problems for PCs who want to not do things "by the book."



Joe the Metal Rocker
Setting: Modern

"I'm the devil in disguise
I'll tell you no lies
I'm playing in a rock and roll band"
-- "Devil in Disguise", J.J. Cale

ST: 10 [0]; DX: 10 [0]; IQ: 12 [20]; HT: 10 [0]

Advantages: Musical Talent +3 [3]; Voice [10]

Disadvantages: Delusion (Child of Satan) [-15]; Truthfulness [-5]; Wealth (Struggling) [-10]

Skills: Merchant-12 [2]; Musical Composition-15* [4]; Musical Instrument (Electric Guitar)-15* [4]; Musical Instrument (Electric Bass)-13* [1]; Musical Instrument (Drums)-13* [1]; Performance-14** [2]; Professional Skill: Bug Exterminator-12 [2]; Singing-15*** [1]; Sport (Golf)-9 [1]; Theology (Satanism)-12 [4]

* Includes +3 for Musical Talent
** Includes +2 for Voice
*** Includes +3 for Musical Talent and +2 for Voice

Gear: Exterminator coveralls and boots or heavy metal costume, backpack of insect spray or cheap electric guitar and amp, blank music sheets and pencil, old motorcycle

Notes: This NPC is a rather unusual rocker, both in his beliefs and day job.



Jane the Research Detective
Setting: Modern

ST: 10 [0]; DX: 10 [0]; IQ: 14 [45]; HT: 9 [-10]

Advantages: Contact (Police #1, Skill-12, 9 or less, Somewhat reliable) [1]; Contact (Police #2, Skill-12, 9 or less, Somewhat reliable) [1]; Contact (Street, Skill-12, 9 or less, Somewhat reliable) [1]

Disadvantages: Bad Sight (Farsighted) [-10]; Fat [-20]

Skills: Area Knowledge (San Antonio)-14 [1]; Computer Operation-15 [2]; Criminology-13 [2]; Driving (Car)-9 [1]; Fast-Talk-13 [1]; Forensics-13 [2]; Streetwise-13 [1]; Law-12 [1]; Photography-13 [1]; Research-15 [4]

Languages: English-14 [0]; Spanish-13 [1]

Gear: Normal clothes, cell phone, laptop w/wireless modem

Notes: This represents a modern private detective, who is more oriented to high-tech investigations. She was once a police officer, but had to retire due to health problems. A GM wishing her to allow her to retain more of her old police skills may give her 2-3 quirks and assignt her take 4-6 cop template skills at 1/2 point each.



Joe the Interrogator
Setting: Modern

ST: 10 [0]; DX: 10 [0]; IQ: 13 [30]; HT: 10 [0]

Advantages: Strong Will +1 [4]

Disadvantages: Flashbacks [-10]; No Sense of Humor [-10]; Overweight [-5]; Unattractive [-5]

Skills: Acting-12 [1]; Body Language-12 [2]; Chess-13 [1]; Detect Lies-13 [4]; Intelligence Analysis-12 [1]; Interrogation-14 [4]; Intimidation-13 [2]

Languages: English-13 [0]; Arabic-13 [2]; Russian-13 [2]; Spanish-13 [2]

Gear: Normal clothing

Notes: This humorless, mundane man is a professional interrogator who tries not to be bothered by his work, but is (flashbacks). While not interrogating a prisoner, he likes to play chess with him, even teaching the prisoner the game if required; while this seems silly, the interrogator uses the games as a chance to question the prisoner as a "good cop." The NPC may have been trained by the CIA (or KGB) if the GM desires.