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Joe the Rifleman
Setting: 20th century

ST 11 [10]; DX 11 [10]; IQ 10 [0]; DX 11 [10]

Advantages: Fit [5]; Strong Will +1 [4]

Disadvantages: Extremely Hazardous Duty [-20]; Poverty (Struggling) [-10]; Sense of Duty (Comrades) [-5]

Skills: Armoury (Small Arms)-10 [1]; Bicycling-11 [1]; Brawling-12 [2]; Camouflage-10 [1]; Climbing-10 [1]; First Aid-10 [1]; Forward Observer-10 [1]; Gunner (Machinegun)-11 [1]; Guns (LAW)-11 [0.5]; Guns (Light Auto)-12 [1]; Guns (Rifle)-13 [2]; Hiking-10 [1]; Jumping-10 [0.5]; Knife-11 [1]; Scrounging-10- [1]; Soldier-9 [1]; Spear-10 [1]; Stealth-10 [1]; Throwing-9 [1]; Traps-9 [1]

Gear: Mauser 98k rifle, 12 magazines, 2 Stielhandgrenate, Panzerfaust 30, bayonet, uniform (see p.W:IC36 for more on what equipment German soldiers carried)

Notes: This represents a undertrained, inexperienced infantryman that could fit many places in the 20th century. This particular Joe is a German soldier late in WWII.



Joe the Toady
Setting: Any (Fantasy/Medieval)

ST 10 [0]; DX 11 [10]; IQ 11 [10]; HT 11 [10]

Advantages: Acute Hearing +4 [8]; Rapid Healing [5]

Disadvantages: Alcoholism  [-15]; Callous  [-6]; Hunchback  [-10]; Unattractive  [-5]

Skills: Area Knowledge (castle)-12 [2]; Climbing-11 [2]; Detect Lies-10 [2]; Knife-12 [2]; Knife Throwing-12 [2]; Savoir-Faire (Servant)-13 [4]; Stealth-12 [4]

Gear: Ragged, dirty, smelly clothes, hidden large knife

Notes: This NPC represents an unpleasant lackey of a low-level villain. Hunchback can be replaced by some other noticable deformity, if desired.



Joe the Gambler
Setting: Any

ST 10 [0]; DX 10 [0]; IQ 12 [20]; HT 10 [0]

Advantages: Common Sense [10]; Luck [15]

Disadvantages: Compulsive Carousing [-5]; Loner [-5]; Miserliness [-10];  One Eye [-15]

Skills: Acting-12 [2]; Carousing-10 [2]; Gambling-15 [8]; Fast-Talk-12 [2]; Sleight of Hand-8 [1]

Gear: Slightly above-average clothes, a few hundred dollars in cash

Notes: This represents a moderately experienced gambler whose only social skills are related to gambling.



Joe the Lucky Man
Setting: Modern

ST 9 [-10]; DX 9 [-10]; IQ 12 [20]; HT 10 [0]

Advantages: Extraordinary Luck [30]; Serendipity x2 [30]

Disadvantages: Jinxed x2 [-40]; Overweight [-5]

Skills: Area Knowledge (California)-12 [1]; Area Knowledge (Los Angeles)-12 [1]; Computer Operation-12 [1]; Driving-8 [1]; Research-12 [2]; Merchant-11 [1]; Savoir-Faire (Servant)-12 [1]; Scrounging-12 [1]

Languages: English-12 [0]; Spanish-10 [1]

Gear: Average quality suit, cellphone, PDA, average compact car.

Notes: A "lucky man" could be employed in a number of jobs; this particular one has worked as an aide to several businessmen. Unfortunately, bad things keep happening to his bosses while almost nothing bad happens to him. Although his skills are fairly minimal, he exemplifies the "better lucky than good" creed.