All characters copyright 2004 by Brandon Cope

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Joe the Tech
Setting: Modern day and near future

ST: 10 [0]; DX: 10 [0]; IQ: 13 [30]; HT: 10 [0]

Advantages:Manual Dexterity +2 [6]; Reputation +1 (large group) [2]

Disadvantages: Bad Temper [-10]; Code of Honor (Gentleman's) [-10]; Curious [-10]; Stubborn [-5]

Skills: Area Knowledge (state)-13 [1]; Armoury (Body Armor)-14 [4];  Armoury (Rifles and Handguns)-14 [4]; Computer Operation-13 [1]; Electronics Operation (Sensors)-12 [1]; Engineer (Land Vehicles)-12 [2]; Engineer (Firearms)-12 [2]; Guns (Pistol)-12 [1]; Mechanic (Gas Engine)-14 [4]; Scrounging-14 [2]

Gear: coveralls, mini tool kits (mechanic and armoury), 9mm pistol

Notes: Someone needs to keep the vehicles and weapons of the party (or their enemies) working and this is that person. This character can also make modifications to  equipment (he isn't skilled enough to invent new weapons or vehicles, though).



Jane the Archer
Setting: Fantasy

ST 10 [0]; DX 13 [30]; IQ 10 [0]; HT 10 [0]

Advantages:  Acute Vision +3 [6]

Disadvantages: Impulsivness [-10]; Stubbornness [-5]; Phobia (Darkness) [-15]

Skills: Area Knowledge (kingdom)-11 [2]; Bow-14 [8]; Camouflage-10 [2]; Fast-Talk-8 [0.5]; First Aid-10 [1]; Knife-12 [0.5]; Running-9 [1]; Stealth-12 [1]; Survival (Woodlands)-10 [2]; Tactics-8 [1]

Gear (light encumbrance): Regular Bow (1d-1 imp, Acc 2, 1/2D 150 yards) with 20 arrows; Large Knife (1d-2 imp/cut, Parry 6); Heavy Leather Armor (PD/DR 2/2)

Notes: This is a youthful small-village militia archer with some minor hunting skills.