Joe the Jesuit #1
Setting: Fantasy (Yrth)

ST: 10 [0]; DX: 9 [-10]; IQ: 13 [30]; HT: 10 [0]

Advantages: Clerical Vestment [5]; Literacy [10]; Patron (Society of Jesus, 9 or less) [15]

Disadvantages: Overconfidence [-10]; Paranoia [-10]; Reputation -2 (Conspirators, to wizards and nome noblemen) [-5]; Triple Vows (Poverty, celibacy, obedience) [-15]

Skills: Acting-12 [1]; Agronomy-14 [4]; Diplomacy-12 [2]; History (Yrth)-16/10 [1]; Law-12 [2]; Occultism-13 [2]; Theology (Catholic)-17/11 [2]

Languages: Anglish-13 [0]; Latin-12 [1]

Gear
:

Notes: This NPC represents a youg Jesuit, not long out of training.

Joe the Jesuit #2
Setting: Deadlands

ST: 10 [0]; DX: 10 [0]; IQ: 13 [30]; HT: 10 [0]

Advantages: Clerical Vestment [5]; Patron (Catholic church, 6 or less) [10]

Disadvantages: Bad Sight (Farsighted) [-10]; Impulsiveness [-10]; Triple Vows (Poverty, celibacy, obedience) [-15]; Unluckiness [-10]

Skills: Acting-12 [1]; Brawling-10 [1]; Detect Lies-12 [2]; Diplomacy-12 [2]; Disguise-12 [1]; Guns (Pistol)-12* [1]; History (USA and CSA)-16/9 [1]; Occultism-14 [4]; Philosophy-12 [2]; Research-12 [1]; Riding (Mule)-10 [2]; Tactics-11 [1]; Theology (Catholic)-17/11 [2]

* +2 from IQ 13

Languages: Italian-13 [0]; English-12 [1]; Latin-12 [1]; Spanish-12 [1]

Gear:

Notes: 24


Joe the Commando Scout
Setting: Autoduel

ST: 10 [0]; DX: 10 [0]; IQ: 11 [10]; HT: 10 [0]

Advantages: Reputation +3 [10], Patron (SCC) [20]

Disadvantages: Honesty [-10]; Youth (16) [-4]

Skills:
Guns (Pistol)-12 [1];
Guns (Light Auto)-12 [1]; 
Running-10 [4];
First Aid-12 [2];
Karate-10 [4];
Survival (Woodlands)-10 [4];
Cooking-11 [1];
Astronomy-9 [1];
Carpentry-12 [2];
Navigation-12 [6];

Merit Badges: Carpentry, Navigation

Gear:

Notes: 52


Jane the Commando Scout
Setting: Autoduel

ST: 10 [0]; DX: 11 [10]; IQ: 10 [0]; HT: 10 [0]

Advantages: Patron (SCC troop) [20]; Reputation +3 [10]

Disadvantages: Truthfulness [-5]; Youth (15) [-6]

Skills:
Guns (Pistol)-12 [1];
Guns (Rifle)-12 [1]; 
Running-10 [4];
First Aid-12 [4];
Judo-10 [2];
Survival (Woodlands)-10 [2];
Cooking-10 [1];
Boating-12 [4];
Swimming-12 [2]

Merit Badges: Boating, Swimming

Gear:

Notes: 50

Jane the Rural Actress
Setting: Modern

ST: 10 [0]; DX: 11 [10]; IQ: 12 [20]; HT: 10 [0]

Attributes: 30
Advantages: 10
Disadvantages: -40
Skills: 25
TOTAL: 25

Advantages: Attractive [5]; Fit [5]

Disadvantages: Bad Temper [-10]; Implusiveness [-10]; Low Pain Threshold [-10]; Poverty: Struggling [-10]

Skills: Acting-14 [6]; Agronomy-11 [1]; Animal Handling-12 [2]; Carpentry-12 [1]; Cooking-13 [2]; Driving (Automobile)-11 [2]; Guns (Rifle)-13* [1]; Guns (Pistol)-13* [1]; Guns (Shotgun)-13* [1]; Judo-9 [1]; Tracking-12 [2]; Veterinary-10 [1]

Languages: English-12 [0]; Spanish-12 [2]; Italian-12 [2]

Gear:

Notes:

Jane the Emotion Addict
Setting: Modern

ST: 10 [0]; DX: 10 [0]; IQ: 12 [20]; HT: 10 [0]

Attributes: 20
Advantages: 12
Disadvantages: -10
Skills: 4
TOTAL: 26

Advantages: Psychic Vampirism (Drain Emotion only) 6 [12]

Disadvantages: Addiction (Drained emotions, cheap, highly addictive) [-10]

Skills:

Psi Skills: Drain Emotion-12 [4]

Languages:

Gear:

Notes:

Jane the Missionary
Setting: Steampunk

ST: 10 [0]; DX: 10 [0]; IQ: 12 [20]; HT: 10 [0]

Attributes: 20
Advantages: 20
Disadvantages: -45
Skills: 27
TOTAL: 22

Advantages: Sanctity [5]; Serendipity [15]

Disadvantages: Fanatacism (Religion) [-15]; Pacifism (Total) [-30]

Skills: Area Knowledge (Western Africa)-12 [1]; Bard-13 [4]; First Aid-13 [2]; Teaching-13 [4];
Theology (Protestanism)-14 [8];
Singing-12 [4]

Languages: English-12 [0]; French-12 [2];  Local African-12 [2]

Gear: Outdoor clothing, first aid kit, Bible, backpack with outdoor basics

Notes: