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Combat Load (Mechanized Infantry):
Uniform/harness, 2 filtration canteens, large knife/bayonet, Light Body Armor (light monocrys for mortar and vehicle crews), mini-flashlight, medkit, military compass, short range comm; 35.25 lbs (23.25 lbs for mortar and vehicle crews)
Combat Load (Light Infantry):
Uniform/harness, 2 filtration canteens, large knife/bayonet, light monocrys suit, light helmet, mini-flashlight, medkit, military compass, short range comm; 25.25 lbs
Platoon/Squad Leader: 7mmC assault rifle w/6 mags, 7mmCS pistol w/4 mags, medium range comm, tactical sensor array, maps and military GPS; 22.1 lbs
Rifleman: 7mmC assault rifle w/10 mags, 1 7mmC GPMG drum, 5x57mm rifle grenades; 20.2 lbs
Shotgunner: 15mm autoshotgun w/4 mags (2 shot, 1 APS, 1 HEAT), 1 7mmC GPMG drum; 19.1 lbs
Grenadier: 7mmC assault rifle w/6 mags, 30mm URGL w/20 grenades; 18.65 lbs
Sniper: 7mmC sniper rifle w/10 mags, 9x57mm rifle grenades; 19.7 lbs
Heavy Sniper: 13mmC sniper rifle w/10 mags
Machine Gunner: 7mm GPMG w/3 drums, 7mmCS pistol w/4 mags; 20 lbs
SAM Gunner: 80mm SAM launcher w/4 missiles and 6 rocket, 7mmCS pistol w/4 mags; 37.4 lbs
RR Gunner: 50mm Recoiless Rifle w/4 shells, 7mmCS pistol w/4 mags; 34.34 lbs
SAM/RR Assistant: 7mmC assault rifle w/8 mags, 3 missiles/3 rockets or 6
shells; 22.6 (SAM), 21.9 (RR) lbs
51mm Mortar gunner: 51mm Mortar, 10 shells, 7mmCS pistol w/4 mags; 32 lbs
51mm Mortar assistant: 51mm Mortar bipod, 12 shells, 7mmCS pistol w/4 mags; 29.2 lbs
81mm Mortar Gunner: 81mm Mortar, 7mmCS pistol w/4 mags; 60.5 lbs
81mm Mortar Assistant: 81mm Mortar Tripod, 3 shells, 7mmCS pistol w/4 mags; 61 lbs
81mm Mortar Ammo Bearer: 6 Shells, 7mmCS pistol w/4 mags; 61.5 lbs
115mm ATGM Gunner: Tracking/Sighting Unit, 3x115mm missile tubes, 7mmCS pistol w/4 mags; 42 lbs
115mm ATGM Assistant Gunner: Spare Tracking/Sighting Unit, 2x115mm missile
tubes, 7mmC assualt rifle w/6 mags; 38.3 lbs
81mmLW mortar crews are equipped similar to 51mm mortar crews, but have half the ammo.
Non-Combat Load (Mechanized/Light Infantry):
rucksack, envirobag, shelter half, 20 ration packs, 20 yards biphase rope, smart mine, 500x7mmC or 165x15mm boxed rounds (neither for mortar crews or SAM/RR/ATGM gunners), entrenching tool, mess kit; 41.75 lbs (30 lbs mortar crew, RR, ATGM or SAM gunner)
Total loads (Mechanized Infantry):
Squad/Team leader: 99.3 lbs
Rifleman: 97.45 lbs
Sniper: 95.75 lbs
Shotgunner: 87.25 lbs
Machine Gunner: 97.25 lbs
Grenadier: 95.9 lbs
SAM Gunner: 102.75
SAM Assistant: 106.85 lbs
RR Gunner: 99.55
RR Assistant: 106.15 lbs
51mm Mortar Gunner: 106.25 lbs
51mm Mortar Assistant: 103.45
81mm Mortar Gunner: 113.75 lbs
81mm Mortar Assistant: 114.25
81mm Mortar Ammo Bearer: 114.75 lbs
115mm ATGM Gunner: 106.25 lbs
115mm ATGM Assistant: 115.3 lbs
(A light rifleman carries 86.7 lbs of gear; other loads are also reduced)
7mmC assault rifle
This bullpup rifle is the standard TDF infantry weapon. It has a bayonet lug and rifle grenade adaptor. It also has a 2x scope and can use sniper rifle mags. Loaded mags are 0.9 lbs each.
7mmC sniper rifle
The above rifle with a longer barrel and not capable of automatic fire, also lacking the bayonet lug and rifle grenade adaptor (it can be fitted with a silencer: 3d Dam, +1 lb) It comes with a +3 scope and can use assault rifle magazines. 10-round mags are 0.3 lbs each. Issued to snipers at platoon level.
13mm Heavy Sniper Rifle
The only bolt-action rifle still in active service, the rifle comes with a bipod (ST 12) and a +3 telescopic sight. It is sometimes issued with APS (17d+2(2), 1/2D 1500) or APEX (11d+1(2) plus 1d-3 Exp). A clip is 1.92 lbs (1.46 for APS/APEX ammo). Issued to snipers at company level.
7mmC GPMG (general purpose machine gun)
A non-bullpup weapon, its ammo (but not drum) is the same as that used with the assault and sniper rifles. It does not come with a bayonet lug or rifle grenade adaptor, but does have a bipod. It can use sniper and assault rifle magazines. A
loaded drum weighs 1.8 lbs.
A light pistol of dubious value. Its ammo is not compatable with the three weapons above. A mag weighs 0.18 lbs.
15mm assault shotgun
The only standard TDF weapon to use cased ammo. Other ammo types include HEAT 3d(10) and APS 4d+1(2). Both are +1 Acc, x10 range. A loaded shotshell magazine is 1.8 lbs (2.4 for HEAT or APS)
30mm under-rifle grenade launcher
A simple single-shot GL. It must be attached to assault rifle or assault shotgun, or special shoulder stock (1 lb). Ammo types include HE (listed), HEC (6d+2[2d]), HEDP (6dx3(5)[2d]), CHEM (3 hexes). Extra grenades are 0.27 lbs
80mm rocket launcher
Basically a reloadable LAW, it gives every rifleman a chance against armor. It is not very useful against medium or heavy armor, but can knock out light AFVs, bunkers and MG nests. It has a lethal backblast. Extra (unguided) rockets are 2 lbs. Damage is 5dx8(5)[6d] (about DR 350 laminate) for HEDP and 6dx8[6d] for HE.
50mm Recoilless Rifle
With better accuracy and range than the rocket launcher, the 50mm RR is sometimes used by heavy weapon sections, especially in reserve or colonial forces, in place of the ATGM. It comes with a folding bipod. Shells are 1.9 lbs each. HEAT (listed; can penetrate DR 840 laminate), HE (6dx4[4d]), HEDP (6dx8(5)[4d]) and CHEM (9 yrd radius) rounds are also available.
80mm SAM launcher
A very light IIRH missile launcher, only useful against helicopters and slow jets (Speed 395). The HEPF rockets are 4 lbs each. The launcher can, if required, fire 80mm unguided rockets (see above).
115mm ATGM launcher
The ATGM is a medium guided missile designed to knock out light to medium tanks. The launcher is disposable but the tracking unit (2.5 lbs) is reusable. The missile uses IIR to track its target, moving at 200 yds/sec. Extra missiles (prepackaged in launch tubes) are 12.5 lbs each. A faster version has a speed of 400 but a maxmum range of only 800 yards (both use the same tracking unit). It can penetrate about 2000 point of laminate armor on average.
51mm platoon mortar
This light mortar is the primary TDF light (foot) platoon artillery, sometimes replaced by the 81mm light-weight mortar. Other ammo includes CHEM (10 yrd radius) and Starshells (200 yrd radius). Shells are 2.5 lbs each. The mortar is 15.6 lbs and bipod 7.8 lbs.
81mm LW (light-weight) mortar
This mortar is sometimes used instead of the 51mm mortar when a harder-hitting weapon is needed. However, range is much shorter and the ammo weighs twice as much. Other ammo includes CHEM (25 yrd radius) and Starshells (500 yrd radius). Shells are 5 lbs each. The mortar is 14.8 lbs and the bipod is 7.4 lbs.
81mm company mortar
This mortar is the primary mechanized infantry company artillery (it is also used by light infantry battalions). It normally has it’s own tracked carrier, but can be dismounted if required. Other ammo includes CHEM (25 yrd radius) and Starshells (500 yrd radius). Shells are 10 lbs each. The mortar is 59.1 lbs and the bipod is 29.5 lbs.
57mm Rifle Grenades
Although slow and inaccurate, TDF riflemen sometimes recieve rifle grenades rather than rocket launchers (a rifleman can carry 4 rifle grenades for one RL and one rocket). Damage below is for HE; HEAT grenades do 7dx10(10) and on average penetrate DR 1200 laminate.
Mechanized Infantry Company (196 men)
1 HQ platoon (23 men), with
1 SP Mortar Battery (37 men), with
1 Maintenance Platoon (20 men), with
1 HQ Section (11 men), with
Light (Rifle) Infantry Company (136 men)
1 HQ platoon (11 men), with
1 HQ platoon (20 men), with
1 Mortar Platoon (19 men), with
1 Mess and Transport Platoon (19 men), with
Passengers: up to 10
Speed: 41 mph (road), 5 mph (water)
Range: 300 miles
Weight: 15 tons
Armament: 20mm cannon (500 rounds), 7mmC MG (1000 rounds), 2x4 smoke dischargers
Armor: DR 75